Releases: utopia-rise/fmod-gdextension
Releases · utopia-rise/fmod-gdextension
Release 4.3.0-4.2.2
fix: disable live update for editor (#237)
Release 4.2.0-4.2.0
Built against Godot 4.2.0 and FMOD API 2.02.12. Should work for newer versions of Godot as well.
Changes:
- Fix 3D orientation of listeners and emitters. Sounds should be heard from the correct direction now.
- Implementing lifecycle functions in script (_ready, _update, etc…) shouldn't override the basic behavior of nodes anymore.
- An improved version of the Fmod explorer with event previews and bank reloading. Thanks to @lentsius-bark.
- Several prints converted to verbose. The plugin should be quieter now.
- Added an auto-release feature to emitter.
- Cases of crash when releasing events or using oneshots should be solved.
Release 4.1.0-4.2.0
restore legacy event parameter setting (#183) * restore legacy event parameter setting
Release 4.0.1-4.1.2
Fix missing editor property for FmodEventEmitter3D nodes (#173)
Release 4.0.0-4.1.2
fix(doc): remove invalid python version from read the doc yaml
Release v3.2.0
Tested against Godot 3.5 and FMOD API 2.02.09
Changes in this Release
- Fmod event Emitter node added. You can now use it to start Fmod instance event without relying on scripts. Thx @bitbrain.
- New UI dock to set a Fmod configuration that can be automatically loaded at start or manually loaded. Thx @ManInBlue917.
- New set_default_callback() function. The argument is going to be used as a default callback setting for all events created after the call.
Release v3.1.1
-Add support for MacOS ARM
Release v3.1.0
Update to Godot 3.3.4 and FMOD 2.02