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Runtime Configuration Menu
GniLudio edited this page May 26, 2023
·
1 revision
The Runtime Configuration Menu
is a menu so that the setting of code cities can be changed during runtime.
It can be opened through the shortcut K
.
All public attributes are automatically displayed in the menu.
To specify the tab in which the attribute appears, it needs to be annotated with the RuntimeTab
attribute.
[Tooltip("Settings for the edge layout."), TabGroup(EdgeFoldoutGroup), RuntimeTab(EdgeFoldoutGroup)]
public EdgeLayoutAttributes EdgeLayoutSettings = new();
Remarks:
- Only attributes directly inside a
city
-class need to be annotated.- nested attributes are automatically added inside the same tab
- without a
RuntimeTab
attribute it will be added to theMisc
tab
- The attribute
TabGroup
specifies the tab group in the unity editor.
To create a configuration button on the right side of the menu a method can be annotated with the RuntimeButtonAttribute
.
[Button(ButtonSizes.Small)]
[ButtonGroup(ConfigurationButtonsGroup), RuntimeButton(ConfigurationButtonsGroup, "Load Configuration")]
[PropertyOrder(ConfigurationButtonsGroupLoad)]
public void LoadConfiguration()
{
Load(ConfigurationPath.Path);
}