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DeveloperHints

Rainer Koschke edited this page May 4, 2023 · 2 revisions

Developer Hints

He we provide general hints regarding implementation issues useful for SEE developers.

Object serialization

Serialization of objects is a very important topic. Objects created in the editor mode will first be serialized before the game actually starts. Moreover, serialization takes also place when you view or edit an object in Unity's inspector.

It is advisable to make yourself familiar with this concept. The first step is to take a look at general information on Unity's serialization. Unity's serialization has many limitations. In situations in which those are inacceptable, we are using the serialization framework Odin. Hence, you should also take a look at Odin's serialization.

SEE-specific Implementation Hints

  • How to implement multi-player actions that can be executed locally and remotely is described in the section on networking.
  • How to implement the interaction trigger local player actions is described in the section on player actions.
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