2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Updated
Jul 3, 2024 - Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
A research-oriented elastic body simulator
Position based dynamics in Unity
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Simple rigid-body physics simulator powered by XPBD.
A client library for accessing the USPTO Open Data APIs, written in Python.
eXtended Position based dynamics implementation with soft body virtual cutting
Real-time Position-Based Crowd Simulation in WebGPU
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
Privacy by Design SDK
Position-Based Dynamics 2d simulation on the GPU
Labs of Games103:Physically-based Animation
Pies is a constraint- and particle-based, soft-body physics engine.
Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.
Chain of 100 Bodies using web assembly
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