Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
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Updated
Jul 1, 2024 - C++
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Global illumination raytracer written in rust.
This is the NVIDIA RTX Remix Runtime Bridge repository
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A hobby unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
A CPU based Renderer for personal interest and education.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
A Minecraft shaderpack that enhances one's experience with customizable settings and good-looking light simulations.
A fast BVH using SAH in rust
Visualizer for large-scale and interactive ray-tracing of neurons
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Bi-directional path tracer with no MIS
Easy, simple path trace renderer.
Rust implementation of concepts outlined in Physically Based Rendering 3rd Edition
Create photorealistic images via ray tracing
A path tracing demo using hardware accelerated ray tracing in Unity
An application to showcase OSPRay's rendering capabilities
Path-tracing rendering engine created for the CG1 lecture at UdS in 2023/24. Based upon the provided lightwave framework.
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