🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Safe and rich Rust wrapper around the Vulkan API
One stop solution for all Vulkan samples
Lightweight, cross-platform & full-featured shader IDE
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
A modern cross-platform low-level graphics library and rendering framework
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Tutorial for the Vulkan graphics and compute API
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
A shader-based software renderer written from scratch in C89
A brief computer graphics / rendering course
Window.js is an open-source Javascript runtime for desktop graphics programming.
a programming library with geometric algorithms
A basic 3D scene implemented with various engines, frameworks or APIs.
🐙 🐙图形学论文实现
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
🌏: Dungeon free resources (terrain & roguelike generation)
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