Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
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Updated
Jan 11, 2025 - C++
Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
Fully open architecture implementation of modern multi-agent coordination techniques.
Reynolds’s flock of birds (or boids) using Python (numpy, matplot, scipy.spatial), based on the three rules proposed by Craig Reynolds.
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
🎆 A visualization of Craig Reynold's Boids
Realistic simulation of flocking birds for Second Life in Linden Scripting Language
A Rust implementation of Craig Reynolds' Boids algorithm, simulating emergent flocking behavior with real-time parameter controls.
Online Demo of 2D Flocking Simulation
(Superseded). This project implements Reynolds Rules of Flocking for tactical escort.
Master Dissertation at Lille University about Flocking Boids
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
A flocking algorithm with weighted behaviours.
This project is meant to illustrate and animate the Boids behaviour in OpenGL.
3D Boid Simulation with Moving/Rotating Camera and Perspective Projection
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