Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
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Updated
Apr 13, 2019 - Jupyter Notebook
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
🎮A high school project where I attempted to create a Street Fighter game. This code had to be decompiled using http://www.javadecompilers.com/ as I could only find the executable file.
A 2d platform prototype
Mathematical modeling and optimization of the game Old School Runescape.
A prototype of card game mechanics.
Official monorepo for Xethya, an RPG mechanics framework built in TypeScript.
Attraction and repellent behavior implementation with Unity
dicemechanicsim (DMS) tests game mechanics for Midnight Riders, the tabletop role-playing game (TTRPG)
This is a Sprint, Dash and ShakeCamera system made in C++.
Gridbased point-and-click movement system, which uses A* algorithm for navigation
A prototype for testing core game mechanics
Implementing Basic Concepts in Unity
Configurable options to balance the power of the elytra.
Personal project about game mechanics in Unreal Engine 4. 🕹 Currently, this project includes a zipline, first-person camera scanner ability and short-range teleport.
Basic Tetris HTML Game
Custom game engine architecture and simple game mechanics utilizing OGRE framework.
First game in Godot to learn the engine and create some game mechanics.
A community-maintained collection of factory-recipes for SpaceXcalibur.
Minecraft plugin that lets you define regions where players can fight.
The Number Guessing Game in Java generates a random number between 1-100 and prompts the user to guess it. It offers three levels of difficulty with different attempts allowed. The game uses java.util.Random and java.util.Scanner classes, and the number of attempts is predefined. Contributions are welcome to improve the game.
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