Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.
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Updated
Oct 23, 2026 - C#
Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.
scene-oriented, flexible 3D C++ engine
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Small C game development framework
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Starter code samples for Direct3D11
DirectX 11/12 hook including a simple overlay framework
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Def Jam: Fight for NY PC port — static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Blue Archive-inspired Windows desktop click effects & cursor trail|蔚蓝档案风格 Windows 桌面点击特效与鼠标拖尾|C++ · D3D11 · DirectComposition
Yttrium d3d gpu driver for KVM/QEMU Windows guests
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
MVC 3D Blu-ray & MV-HEVC player for Windows — native HDR, Apple Spatial export, live cast to Quest 3. Because 3D still matters.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
Run DirectX 8 programs in DirectX 11
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