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[_template]: ../templates/roundup.html | ||
[date]: / "2022-12-15 10:10:00" | ||
[modified]: / "2022-12-15 11:06:00" | ||
[published]: / "2022-12-15 12:00:00" | ||
[description]: / "The latest news covering the Haxe community, featuring upcoming talks, the latest HaxeLib releases, game previews and lots more!" | ||
[contributor]: https://twitter.com/teormech "Alexander Hohlov" | ||
[contributor]: https://github.com/AlexHaxe "Alex" | ||
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# Haxe Roundup 658 | ||
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Welcome to the latest edition of the Haxe Roundup. [Haxe](http://haxe.org/?ref=haxe.io) is a high level, strictly typed programming language and cross-compiler. | ||
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## Community Updates | ||
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### News and Articles | ||
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- Logo has been working on a [list of people](https://gist.github.com/logo4poop/fadba8956b7196d61a865e8f47cffe43) in the Haxe community on open platforms such as Mastodon. :star: | ||
- [Haxe.Social](https://haxe.social/) is a new _unofficial_ Akkoma instance for Haxe developers and projects. :star: | ||
- Year end retrospective-- DQ2 Progress Report for November 2022 [article](https://www.fortressofdoors.com/year-end-retrospective-dq2-progress-report-for-november-2022/) by Lars Doucet. | ||
- Chibi Ninja [Devlog `#3`](https://www.ohsat.com/post/chibi-ninja-shino-kun-devlog/chibi-ninja-devlog-3/) by Andrej Preradovic. | ||
- Northgard: Cross of Vidar [release article](https://store.steampowered.com/news/app/466560/view/3620361554186868976). | ||
- Castlevania is back! Dead Cells: Return to Castlevania DLC [coming Q1 2023](https://store.steampowered.com/news/app/588650/view/3515651436944643473)! | ||
- Minicology `0.8.8.5`: Darkness re-loaded, sounds and game feel [devlog](https://store.steampowered.com/news/app/1471700/view/3624865153728907982). | ||
- Macro to generate nested Lua tables from typedef [thread](https://community.haxe.org/t/macro-to-generate-nested-lua-tables-from-typedef/3795?u=skial). | ||
- Ludovic Bas asked [ChatGPT to write some Haxe code](https://twitter.com/loudoweb/status/1601134097619091457). :thinking: | ||
- Two short twitter threads about the recent improvements in HaxeFlixel 5: | ||
* Improved [collision in action](https://twitter.com/HaxeFlixel/status/1600841816106229761). | ||
* Improved [path finding](https://twitter.com/HaxeFlixel/status/1601306929934270465). | ||
- Question regarding a job/bounty targeting longstanding HXCPP issue [discussion](https://github.com/skial/haxe.io/issues/1043). | ||
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##### _In case you missed it_ | ||
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- `[planning/event]` UK Meet Spring 2023 [discussion](https://community.haxe.org/t/uk-meet-spring-2023/3754?u=skial). | ||
- How to easily map [to Lua tables?](https://community.haxe.org/t/how-to-easily-map-to-lua-tables/3788?u=skial) | ||
- Force `new` to be called as [method in Lua](https://community.haxe.org/t/force-new-to-be-called-as-method-in-lua/3794?u=skial). | ||
- Minicology `0.8.8`: Ambient enemies and Irrigation fixes [devlog](https://store.steampowered.com/news/app/1471700/view/3627116704238331221). | ||
- Northgard: A [huge thank you](https://store.steampowered.com/news/app/466560/view/3613605453017050058) to 3 Million Vikings! | ||
- Armory 3D December 2022 [release notes](https://armory3d.org/notes#2022.12). | ||
- Dead Cells had been nominated as [Most Improved game](https://twitter.com/GA_Conf/status/1598453538065371137) at The Game Accessibility Conference. | ||
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### Videos & Music | ||
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- Rogue of Vallas Level 6-4 - Excavation [Playthrough](https://www.youtube.com/watch?v=1vTyFdxilf4&widget_referrer=haxe.io). | ||
- Let's Play Bring It On! [Episode 03](https://www.youtube.com/watch?v=WmgF0j2CCag&widget_referrer=haxe.io) - Featuring Black Magix. | ||
- Citadelic - Roguelite Strategy Game [Trailer](https://www.youtube.com/watch?v=LQBJdRrfr7k&widget_referrer=haxe.io) by Kirill Poletaev. | ||
- How to make [a custom cursor](https://www.youtube.com/watch?v=_Niwk5zHUzU&widget_referrer=haxe.io) in Armory 3D. | ||
- Building an online multiplayer browser game with [Haxe and Colyseus](https://www.youtube.com/watch?v=5XaGzRH5Y7I&widget_referrer=haxe.io) by Richard Oliver Bray. | ||
- Wartales: co-op gameplay [with the devs](https://www.twitch.tv/videos/1678864365) VOD. | ||
- :memo: _Add a [video](https://github.com/skial/haxe.io/labels/video) related to Haxe_. | ||
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##### _In case you missed it_ | ||
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- How to [change materials](https://www.youtube.com/watch?v=lyX9WGR7lsg&widget_referrer=haxe.io) at runtime with Armory 3D. | ||
- Fix camera overlaying frames [issue](https://www.youtube.com/shorts/-HQox6rb3WQ&widget_referrer=haxe.io) short. | ||
- Armory 3D December 2022 release notes [video](https://www.youtube.com/watch?v=5sM6mY00eGs&widget_referrer=haxe.io). | ||
- Dead Cells Apple Arcade Release [Trailer](https://www.youtube.com/watch?v=tp2_S42nGtE&widget_referrer=haxe.io). | ||
- Building an online multiplayer browser game with Haxe and Colyseus [upcoming stream](https://www.youtube.com/watch?v=5XaGzRH5Y7I&widget_referrer=haxe.io) by Richard Oliver Bray. | ||
- HaxeFlixel 3D Tutorial: Basics and Loading a Model [Part 1](https://www.youtube.com/watch?v=WwTH71btngs&widget_referrer=haxe.io) video by [lunarcleint](https://twitter.com/lunarcleint/status/1598492923955646466). | ||
- Rogue of Vallas Level 6-4: [Excavation Playthrough](https://www.youtube.com/watch?v=1vTyFdxilf4&widget_referrer=haxe.io). | ||
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### Jobs, Bounties | ||
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- :memo: _Add an [available job](https://github.com/skial/haxe.io/labels/jobs) involving Haxe_. | ||
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#### Looking for work | ||
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- [Rudy Geslin](https://github.com/kLabz) is available for freelance work. :new: | ||
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#### Job listings | ||
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- Corrun is looking for an experienced [Haxe programmer](https://community.haxe.org/t/paid-work-looking-for-an-experienced-haxe-programmer-to-make-a-deltarune-engine/3793?u=skial) to make a deltarune engine. :new: | ||
- Fire Falcom are [actively looking](https://community.haxe.org/t/fire-falcom-is-actively-looking-for-gaming-platform-programmers/3685?u=skial) for Gaming Platform Programmers. | ||
- Little team is [looking for a Haxe developer](https://gamedev.ru/job/forum/?id=264871) to work on HTML5 games. | ||
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#### Bounties | ||
- Five new Armory3D [bounties](https://github.com/armory3d/armory/labels/bounty) have been listed. | ||
- Basic Platformer Pathfinding AI for HaxeFlixel `$150` [bounty](https://github.com/chosencharacters/squidBounties/issues/5). | ||
- [Squidly](https://twitter.com/squuuidly/status/1243925472121151488) has opened up [a bounties page](https://github.com/chosencharacters/squidBounties) for HaxeFlixel features. | ||
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### Product Releases & Announcements | ||
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- Via the [Haxe Discord] server, [ZwodahS](https://discord.com/channels/162395145352904705/1041380289169068072/1050295035960229948) has released prototype of [Card City Mayor](https://zwodahs.itch.io/card-city-mayor?secret=6lgGfvHFZN8C67QL7vT54koCltA). | ||
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##### _In case you missed it_ | ||
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- [IriySoft](https://twitter.com/IriySoft/status/1598622112880771073) has released Cursed Treasure 1½ on [Google Play Store](https://play.google.com/store/apps/details?id=com.iriysoft.cursedtreasure15) and [App Store](https://apps.apple.com/us/app/id6443780502). This is the good old Cursed Treasure packed with 15 new levels and some features from part 2. | ||
- Nuclear Blaze by [Sébastien Benard](https://twitter.com/deepnightfr/status/1600128285719019521) is coming to consoles on April 28th 2023! And it will include [PHYSICAL editions, with extra physical goodies](https://www.redartgames.com/presentation?rp=nuclear-blaze-82471)! :star: | ||
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### Previews & Demos | ||
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#### Open Source | ||
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##### Community Previews | ||
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- The latest [starship `v.1.12.0`](https://starship.rs) _(a customisable shell prompt)_ added support for showing the current [Haxe version](https://starship.rs/config/#haxe) as part your prompt. | ||
- Reading Aseprite pixel art [animations in Ceramic engine](https://twitter.com/jeremyfaivre/status/1601173901652160512) by Jérémy Faivre. | ||
- [ninja_muffin99](https://twitter.com/ninja_muffin99/status/1601776820378271745) has moved the FNF GitHub repo to FunkinCrew GitHub org. And [a little headsup](https://twitter.com/ninja_muffin99/status/1601786081589854209) for FNF GitHub / open source stuff. | ||
- Nanjizal has [fixed the PathElementShape](https://twitter.com/Nanjizal_net/status/1602260936206737410) in pixelimage library. | ||
- Last weeks [experiments](https://twitter.com/disktree/status/1603078679340658688) by Tong. | ||
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##### From the [Haxe Discord] :key: server | ||
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- Some info [about Reflaxe](https://discord.com/channels/162395145352904705/1052688097592225904/1052688097592225904) - Reflection Compiler for Haxe. :star: | ||
- 47rooks has [added light casters](https://discord.com/channels/162395145352904705/162664383082790912/1052080796359475220) for their [OpenGL with OpenFL and Lime project](https://github.com/47rooks/virtual-rubiks-cube). | ||
- go2hx showcase: [passing go's std: strings](https://discord.com/channels/162395145352904705/1020578706743365632/1052400213215678564). :star: | ||
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##### _Git Repos_ | ||
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- `[armory]` `armqna` - Tensorflow based question+answer tool [discussion](https://github.com/armory3d/armory/discussions/2707). | ||
- [xmpp-action `git`](https://github.com/tong/xmpp-action) - Use XMPP in GitHub actions. | ||
- [HardcoreLightly `git`](https://github.com/imfi-jz/HardcoreLightly) - A Minecraft Spigot plugin written in Haxe that makes players lose max health each time they die. | ||
- _Check out the latest open source Haxe projects over on [GitHub][latest github]_. | ||
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#### Closed Source | ||
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- [Some prototype work](https://twitter.com/RobClemmonsJr/status/1602652612846927873) for Patches Of Adventure by Rob Clemmons Jr. | ||
- The hardest part of the whole production process for [Dead Cells: Return to Castlevania DLC...](https://twitter.com/motiontwin/status/1601998201216811008). | ||
- New quick videos from [Chibi Ninja Shino-kun](https://store.steampowered.com/app/2175640/Chibi_Ninja_Shinokun_Treasure_of_Demon_Tower/): Treasure of Demon Tower: | ||
* You can not only jump on arrows, but also use your [hookshot on them](https://twitter.com/ohsat_games/status/1601639356078313472)! | ||
* [Working on](https://twitter.com/ohsat_games/status/1602371571213123587) a slightly prettier level select. | ||
* Having a good tutorial and clear instructions is important for a game, [wouldn't you say?](https://twitter.com/ohsat_games/status/1602818919437406214) | ||
* Platform goes up, platform [goes down](https://twitter.com/ohsat_games/status/1603105091267039233). | ||
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##### From the [Haxe Discord] :key: server | ||
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- New GIF [from Hitter](https://discord.com/channels/162395145352904705/1022291887505281025/1050482583475069068) by Naoya. | ||
- Sharpcdf is [messing around in Ceramic](https://discord.com/channels/162395145352904705/162664383082790912/1052778587675185203) and thinking about making a puzzle game. | ||
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### _Some_ Library Releases | ||
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- [pirhana `1.1.11`](https://lib.haxe.org/p/pirhana) | ||
- [formatter `1.14.4`](https://lib.haxe.org/p/formatter) | ||
- [minecraft-api `0.2.69-alpha`](https://lib.haxe.org/p/minecraft-api) | ||
- [dropecho.interop `0.4.7`](https://lib.haxe.org/p/dropecho.interop) | ||
- [reflaxe `1.0.3`](https://lib.haxe.org/p/reflaxe) | ||
- [IniFiction `0.1.0`](https://lib.haxe.org/p/IniFiction) | ||
- [dropecho.storygen `0.9.3`](https://lib.haxe.org/p/dropecho.storygen) | ||
- [dropecho/dungen `1.5.0`](https://lib.haxe.org/p/dropecho.dungen) | ||
- _Check out the [most recent library releases](https://lib.haxe.org/recent/) on HaxeLib_. | ||
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### People & Projects to support | ||
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- [Axol Studio](https://axolstudio.com/) is a small independent game development studio, making games with and contributing to HaxeFlixel. | ||
- [Funkin' Crew](https://ninja-muffin24.itch.io/funkin) is making Friday Night Funkin', a cartoon rhythm gaming excellence. | ||
- [Patrick](https://www.patreon.com/gepatto) is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel. | ||
- [Josh Tynjala](https://github.com/sponsors/joshtynjala) is working on Feathers UI — open source, cross-platform UI components built with OpenFL. | ||
- [Pavel Alexandrov](https://ko-fi.com/yanrishatum) is primarily contributing to the Heaps engine and is the creator of format-tiled library. | ||
- [Ian Harrigan](https://github.com/sponsors/ianharrigan) is working on primarily HaxeUI, as well as hxArduino & hxWebSockets. | ||
- [Kaelan Evans](https://github.com/sponsors/kevansevans) is working on HxDoom, a Haxe adaption of Doom. | ||
- [Richard Oliver Bray](https://ko-fi.com/richardoliverbray) is teaching people the things he's learnt, like React, Typescript and Haxe. | ||
- [Alexander Gordeyko](https://www.patreon.com/axgord) is developing [Pony](https://github.com/AxGord/Pony), a Haxe open-cross-library. | ||
- [Andy Li](https://github.com/users/andyli/sponsorship) is working around the Haxe ecosystem: CI, packaging, docs and learning materials. | ||
- [Kevin Leung](https://www.patreon.com/kevinresol) is creating open source software libraries. | ||
- [Robert Konrad](https://www.patreon.com/RobDangerous), the Kha author, is creating Programming Toolkits. | ||
- [OpenFL](https://www.patreon.com/openfl) is creating free open source software. | ||
- [HaxeUI](https://www.patreon.com/haxeui) is creating an open source user interface libraries. | ||
- [HaxeFlixel](https://www.patreon.com/haxeflixel) is creating an open source, cross platform 2D game engine. | ||
- [Slava Ra](https://www.patreon.com/slavara) is creating improvements for FlashDevelop and HaxeDevelop. | ||
- [Mark Knol](https://www.patreon.com/markknol) is working on Haxe and its documentation. | ||
- [Dan Korostelev](https://www.patreon.com/nadako) is working on the Haxe compiler. | ||
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## Updates from the Haxe core | ||
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### Current Proposals & Discussions | ||
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- Add Caller Tracking [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/99). | ||
- Add Traits [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/98). | ||
- Add Constructor `this.arg` syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/97). | ||
- Add new syntax for getters & setters inspired by the `C#` property syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/96). | ||
- Add a type for meaningless values (similar to unit type) [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/95). | ||
- Add better Overload Support [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/93). | ||
- Add Static Extension Meta Functions [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/91). | ||
- Add `enum abstract` over `enum` [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/87), plus [clarification](https://github.com/HaxeFoundation/haxe-evolution/pull/87#issuecomment-935339089). | ||
- Add Enum abstract instances [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/86). | ||
- `[RFC]` Xml Dsl's [discussion](https://github.com/HaxeFoundation/haxe-evolution/issues/60). | ||
- Add [Default values for enum parameters](https://github.com/HaxeFoundation/haxe-evolution/issues/27). | ||
- :memo: _Do you have an idea to improve Haxe? Consider [creating a proposal]._ | ||
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### Core Changes | ||
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24~ updates have been made to Haxe in the [last week][last week newurl]. | ||
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- Dynamic on abstract [issue](https://github.com/HaxeFoundation/haxe/issues/10881). | ||
- Reification outside of `macro` expr [fixed](https://github.com/HaxeFoundation/haxe/issues/10883). | ||
- User defines/metas: do not display Haxe help message [merged](https://github.com/HaxeFoundation/haxe/pull/10885). | ||
- Information on Generated Variables and Optimisations for Improving Debugging [discussion](https://github.com/HaxeFoundation/haxe/issues/10888). | ||
- `[hxcpp]` Make `_hx_std_process_kill` work everywhere [pull request](https://github.com/HaxeFoundation/hxcpp/pull/1021). | ||
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##### _In case you missed it_ | ||
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- `[eval]` Add additional `Compiler`/`Context` functions for getting compiler configuration and main func/output types [merged](https://github.com/HaxeFoundation/haxe/pull/10871). :star: | ||
- macro `'#if (a != b)'` should be true for missing defines [pull request](https://github.com/HaxeFoundation/haxe/pull/10868). | ||
- `[hxcpp]` Don't allow static casting of extern classes or enums [merged](https://github.com/HaxeFoundation/haxe/pull/10876). | ||
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You can get started using the latest features by downloading a [nightly build] of Haxe and see the impact the latest changes have on each target by browsing the [benchmarks] site. | ||
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Take it easy everyone, stay safe and see you for the next roundup in January. :ua: | ||
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[benchmarks]: https://benchs.haxe.org/ | ||
[nightly build]: http://build.haxe.org | ||
[creating a proposal]: https://github.com/HaxeFoundation/haxe-evolution | ||
[last week]: https://github.com/search?q=closed:2022-12-08..2022-12-15+org:haxefoundation+is:closed | ||
[last week newurl]: https://github.com/search?q=updated:%3E2022-12-08+org:haxefoundation | ||
[latest github]: https://github.com/search?o=desc&q=created:%22%3E+2022-12-08%22+language:Haxe&s=updated&type=Repositories | ||
[Haxe Discord]: https://discordapp.com/invite/0uEuWH3spjck73Lo | ||
[Armory Discord]: https://discord.com/invite/7jDud8R3dE | ||
[OpenFL Discord]: https://discordapp.com/invite/tDgq8EE | ||
[FeathersUI Discord]: https://discord.com/invite/SnJBC53 | ||
[Deepnight Discord]: https://discord.gg/xRMdA4er |