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[_template]: ../templates/roundup.html | ||
[date]: / "2022-12-01 10:05:00" | ||
[modified]: / "2022-12-08 10:30:00" | ||
[published]: / "2022-12-08 12:00:00" | ||
[description]: / "The latest news covering the Haxe community, featuring upcoming talks, the latest HaxeLib releases, game previews and lots more!" | ||
[author]: https://twitter.com/teormech "Alexander Hohlov" | ||
[contributor]: https://twitter.com/skial "skial" | ||
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# Haxe Roundup 656 | ||
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Welcome to the latest edition of the Haxe Roundup. [Haxe](http://haxe.org/?ref=haxe.io) is a high level, strictly typed programming language and cross-compiler. | ||
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## Community Updates | ||
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### News and Articles | ||
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- Logo has been working on a [list of people](https://gist.github.com/logo4poop/fadba8956b7196d61a865e8f47cffe43) in the Haxe community on open platforms such as Mastodon. :star: | ||
- How to easily map [to Lua tables?](https://community.haxe.org/t/how-to-easily-map-to-lua-tables/3788?u=skial) | ||
- Force `new` to be called as [method in Lua](https://community.haxe.org/t/force-new-to-be-called-as-method-in-lua/3794?u=skial). | ||
- Minicology `0.8.8`: Ambient enemies and Irrigation fixes [devlog](https://store.steampowered.com/news/app/1471700/view/3627116704238331221). | ||
- Northgard: A [huge thank you](https://store.steampowered.com/news/app/466560/view/3613605453017050058) to 3 Million Vikings! | ||
- Armory 3D December 2022 [release notes](https://armory3d.org/notes#2022.12). | ||
- Dead Cells had been nominated as [Most Improved game](https://twitter.com/GA_Conf/status/1598453538065371137) at The Game Accessibility Conference. | ||
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##### _In case you missed it_ | ||
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- `[planning/event]` UK Meet Spring 2023 [discussion](https://community.haxe.org/t/uk-meet-spring-2023/3754?u=skial). | ||
- ☠️[Perilous Shores `1.4.2`](https://www.patreon.com/posts/74968763): labels and improved geometry by [Oleg Dolya](https://twitter.com/watawatabou/status/1595781435000229889). | ||
- Papers, Please: [Invisible Update Incoming](https://store.steampowered.com/news/app/239030/view/3483000339649202293) by [Lucas Pope](https://twitter.com/dukope/status/1596694987567435776). | ||
- Steel Seraph Full Release Process [Begins](https://deepshock.itch.io/steel-seraph/devlog/458152/steel-seraph-full-release-process-begins-windows-version-updated-to-final), Windows Version Updated to FINAL. | ||
- Running a [whole 2D Game Engine in Unity](https://ceramic-engine.com/blog/ceramic-in-unity/) by [Jérémy Faivre](https://twitter.com/jeremyfaivre/status/1597164288900464643). | ||
- Fraymakers Build Update `0.4.13` - Balance, Character Template & Custom Content Online [devlog](https://store.steampowered.com/news/app/1420350/view/3628242151803451244). | ||
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### Videos & Music | ||
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- How to [change materials](https://www.youtube.com/watch?v=lyX9WGR7lsg&widget_referrer=haxe.io) at runtime with Armory 3D. | ||
- Fix camera overlaying frames [issue](https://www.youtube.com/shorts/-HQox6rb3WQ&widget_referrer=haxe.io) short. | ||
- Armory 3D December 2022 release notes [video](https://www.youtube.com/watch?v=5sM6mY00eGs&widget_referrer=haxe.io). | ||
- Dead Cells Apple Arcade Release [Trailer](https://www.youtube.com/watch?v=tp2_S42nGtE&widget_referrer=haxe.io). | ||
- Building an online multiplayer browser game with Haxe and Colyseus [upcoming stream](https://www.youtube.com/watch?v=5XaGzRH5Y7I&widget_referrer=haxe.io) by Richard Oliver Bray. | ||
- HaxeFlixel 3D Tutorial: Basics and Loading a Model [Part 1](https://www.youtube.com/watch?v=WwTH71btngs&widget_referrer=haxe.io) video by [lunarcleint](https://twitter.com/lunarcleint/status/1598492923955646466). | ||
- Rogue of Vallas Level 6-4: [Excavation Playthrough](https://www.youtube.com/watch?v=1vTyFdxilf4&widget_referrer=haxe.io). | ||
- :memo: _Add a [video](https://github.com/skial/haxe.io/labels/video) related to Haxe_. | ||
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##### _In case you missed it_ | ||
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- Let's Play Bring It On! [Episode 02](https://www.youtube.com/watch?v=489cdIdVvK4&widget_referrer=haxe.io) - Featuring Black Magix. | ||
- Northgard - [3 Million Players](https://www.youtube.com/watch?v=QG_vZG9q7r8&widget_referrer=haxe.io). | ||
- How to create [interactive 3D text](https://www.youtube.com/watch?v=EyOP6kZFp9M&widget_referrer=haxe.io) in Armory 3D for speech bubbles or name-tags... | ||
- A quick tutorial on [spawning new objects](https://www.youtube.com/shorts/W7RXxK_yQjI&widget_referrer=haxe.io) in Armory 3D. | ||
- Let's make a browser multiplayer game in Haxeflixel [stream recording](https://www.youtube.com/watch?v=rsSCAG0m-OM&widget_referrer=haxe.io) by Richard Oliver Bray. | ||
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### Jobs, Bounties | ||
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- :memo: _Add an [available job](https://github.com/skial/haxe.io/labels/jobs) involving Haxe_. | ||
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#### Looking for work | ||
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- [Rudy Geslin](https://github.com/kLabz) is available for freelance work. :new: | ||
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#### Job listings | ||
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- Corrun is looking for an experienced [Haxe programmer](https://community.haxe.org/t/paid-work-looking-for-an-experienced-haxe-programmer-to-make-a-deltarune-engine/3793?u=skial) to make a deltarune engine. :new: | ||
- Fire Falcom are [actively looking](https://community.haxe.org/t/fire-falcom-is-actively-looking-for-gaming-platform-programmers/3685?u=skial) for Gaming Platform Programmers. | ||
- Little team is [looking for a Haxe developer](https://gamedev.ru/job/forum/?id=264871) to work on HTML5 games. | ||
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#### Bounties | ||
- Five new Armory3D [bounties](https://github.com/armory3d/armory/labels/bounty) have been listed. | ||
- Basic Platformer Pathfinding AI for HaxeFlixel `$150` [bounty](https://github.com/chosencharacters/squidBounties/issues/5). | ||
- [Squidly](https://twitter.com/squuuidly/status/1243925472121151488) has opened up [a bounties page](https://github.com/chosencharacters/squidBounties) for HaxeFlixel features. | ||
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### Product Releases & Announcements | ||
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- [IriySoft](https://twitter.com/IriySoft/status/1598622112880771073) has released Cursed Treasure 1½ on [Google Play Store](https://play.google.com/store/apps/details?id=com.iriysoft.cursedtreasure15) and [App Store](https://apps.apple.com/us/app/id6443780502). This is the good old Cursed Treasure packed with 15 new levels and some features from part 2. | ||
- Nuclear Blaze by [Sébastien Benard](https://twitter.com/deepnightfr/status/1600128285719019521) is coming to consoles on April 28th 2023! And it will include [PHYSICAL editions, with extra physical goodies](https://www.redartgames.com/presentation?rp=nuclear-blaze-82471)! :star: | ||
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##### _In case you missed it_ | ||
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- TD2S changelog [`29.11.22`](https://kurt-c0caine.itch.io/td2s/devlog/457618/changelog-291122). | ||
- [The free Bank Update](https://twitter.com/Playdigious/status/1597591218598293504) for DeadCells is now live on [iOS](https://apps.apple.com/us/app/dead-cells/id1389752090) and [Android](https://play.google.com/store/apps/details?id=com.playdigious.deadcells.mobile). See Dead Cells - Break the Bank, Breaking Barriers and Enter the Panchaku mobile [release trailer](https://www.youtube.com/watch?v=0Tg0aONpRG4&widget_referrer=haxe.io). | ||
- [Dead Cells+](https://apps.apple.com/us/app/dead-cells/id1626984813?ign-itscg=30800&ign-itsct=deadcells) will be released on [Apple Arcade](https://twitter.com/Playdigious/status/1597621416697815041) on December, 2nd. See Dead Cells Apple Arcade [announcement trailer](https://www.youtube.com/watch?v=5n9ITwFHvjc&widget_referrer=haxe.io). | ||
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### Previews & Demos | ||
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#### Open Source | ||
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##### Community Previews | ||
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- [Michael Bickel](https://twitter.com/dazKind/status/1600201950481424385) continues working on [hxgodot-cpp `git`](https://github.com/dazKind/hxgodot-cpp) by updating everything to latest Godot Engine 4 beta and has improved on the Haxe GC lifecycle interop with the engine. :star: | ||
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##### From the [Haxe Discord] :key: server | ||
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- [Green Fleece](https://bitdecaygames.itch.io/green-fleece) game by [MondayHopscotch](https://discord.com/channels/162395145352904705/162664383082790912/1048024941896945674). Made for GitHub Game-Off 2022. | ||
- Sprite exported from Aseprite and then [read into Ceramic](https://discord.com/channels/162395145352904705/162664383082790912/1049824874945843201) by Jérémy Faivre. | ||
- [Aidan Lee](https://discord.com/channels/162395145352904705/1020058709386330133/1048355658543669369) has added support for native types in Hxcppdbg, so you can inspect c++ pointers, references, classes, structs, etc. Even if they aren't externed, even if they only appear in untyped sections. | ||
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##### _Git Repos_ | ||
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- [reflaxe `git`](https://github.com/RobertBorghese/reflaxe) - Haxe framework for creating compilation targets using macros. :star: | ||
- [hiss-ports `git`](https://github.com/hissvn/hiss-ports) - Ports of the Hiss interpreter to various Haxe targets. | ||
- [armorlab `git`](https://github.com/armory3d/armorlab) - [ArmorLab](https://armorlab.org/) is a software for AI-powered texture authoring. | ||
- _Check out the latest open source Haxe projects over on [GitHub][latest github]_. | ||
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#### Closed Source | ||
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- [Starfox update](https://twitter.com/SnkyGames/status/1599131549424705538) from SnkyGames. | ||
- [lunarcleint](https://twitter.com/lunarcleint/status/1599614949126713344) just realized that you got to actually add game to the game. | ||
- [Here's the 9-slice working](https://twitter.com/Zanzlanz/status/1599470335564333058) in Mine Blocks by Alex Lanzetta. | ||
- Spirkop Games [are working](https://twitter.com/SpirkopGames/status/1599765893973954564) on the next update for [Energy Island Corp](https://store.steampowered.com/app/1241710/Energy_Island_Corp/). | ||
- New quick videos from [Chibi Ninja Shino-kun: Treasure of Demon Tower](https://store.steampowered.com/app/2175640/Chibi_Ninja_Shinokun_Treasure_of_Demon_Tower/) by Ando: | ||
* [Even more fire!](https://twitter.com/ohsat_games/status/1599104016860041218) | ||
* Better believe I'll use the new fire wheels to make [tricky sections like this](https://twitter.com/ohsat_games/status/1599839995396870148). | ||
* Experimenting with a new animation and made [a cursed Shino-kun](https://twitter.com/ohsat_games/status/1599864873189801984). | ||
* [This is fine](https://twitter.com/ohsat_games/status/1600188507200233473). | ||
* I mean, I did make [Speer DX], so I might as well [reuse some ideas...](https://twitter.com/ohsat_games/status/1600570890588143636) | ||
- IndigoUán and Aaron are working on a 3D renderer for HaxeFlixel: | ||
* Day 2. Here is a [simple wireframe cube](https://twitter.com/indigoUan/status/1598498552233205764) being moved around with FOV changes. | ||
* Day 3. Finally [got rotation down](https://twitter.com/indigoUan/status/1598832886215757824). | ||
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##### From the [Haxe Discord] :key: server | ||
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### _Some_ Library Releases | ||
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- [reflaxe `1.0.1`](https://lib.haxe.org/p/reflaxe) | ||
- [dropecho.interop `0.4.4`](https://lib.haxe.org/p/dropecho.interop) | ||
- [dropecho.ds `1.4.1`](https://lib.haxe.org/p/dropecho.ds) | ||
- [dropecho.storygen `0.9.2`](https://lib.haxe.org/p/dropecho.storygen) | ||
- [dropecho.langgen `0.7.0`](https://lib.haxe.org/p/dropecho.langgen) | ||
- [pirhana `1.1.10`](https://lib.haxe.org/p/pirhana) | ||
- [dropecho.lib_example `0.9.2`](https://lib.haxe.org/p/dropecho.lib_example) | ||
- [extension-androidtools `1.8.0`](https://lib.haxe.org/p/extension-androidtools) | ||
- [flxanimation `3.0.1`](https://lib.haxe.org/p/flxanimate) | ||
- [newgrounds `2.0.1`](https://lib.haxe.org/p/newgrounds) | ||
- [tokentree `1.2.5`](https://lib.haxe.org/p/tokentree) | ||
- _Check out the [most recent library releases](https://lib.haxe.org/recent/) on HaxeLib_. | ||
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### People & Projects to support | ||
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- [Axol Studio](https://axolstudio.com/) is a small independent game development studio, making games with and contributing to HaxeFlixel. | ||
- [Funkin' Crew](https://ninja-muffin24.itch.io/funkin) is making Friday Night Funkin', a cartoon rhythm gaming excellence. | ||
- [Patrick](https://www.patreon.com/gepatto) is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel. | ||
- [Josh Tynjala](https://github.com/sponsors/joshtynjala) is working on Feathers UI — open source, cross-platform UI components built with OpenFL. | ||
- [Pavel Alexandrov](https://ko-fi.com/yanrishatum) is primarily contributing to the Heaps engine and is the creator of format-tiled library. | ||
- [Ian Harrigan](https://github.com/sponsors/ianharrigan) is working on primarily HaxeUI, as well as hxArduino & hxWebSockets. | ||
- [Kaelan Evans](https://github.com/sponsors/kevansevans) is working on HxDoom, a Haxe adaption of Doom. | ||
- [Richard Oliver Bray](https://ko-fi.com/richardoliverbray) is teaching people the things he's learnt, like React, Typescript and Haxe. | ||
- [Alexander Gordeyko](https://www.patreon.com/axgord) is developing [Pony](https://github.com/AxGord/Pony), a Haxe open-cross-library. | ||
- [Andy Li](https://github.com/users/andyli/sponsorship) is working around the Haxe ecosystem: CI, packaging, docs and learning materials. | ||
- [Kevin Leung](https://www.patreon.com/kevinresol) is creating open source software libraries. | ||
- [Robert Konrad](https://www.patreon.com/RobDangerous), the Kha author, is creating Programming Toolkits. | ||
- [OpenFL](https://www.patreon.com/openfl) is creating free open source software. | ||
- [HaxeUI](https://www.patreon.com/haxeui) is creating an open source user interface libraries. | ||
- [HaxeFlixel](https://www.patreon.com/haxeflixel) is creating an open source, cross platform 2D game engine. | ||
- [Slava Ra](https://www.patreon.com/slavara) is creating improvements for FlashDevelop and HaxeDevelop. | ||
- [Mark Knol](https://www.patreon.com/markknol) is working on Haxe and its documentation. | ||
- [Dan Korostelev](https://www.patreon.com/nadako) is working on the Haxe compiler. | ||
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## Updates from the Haxe core | ||
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### Current Proposals & Discussions | ||
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- Add Caller Tracking [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/99). | ||
- Add Traits [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/98). | ||
- Add Constructor `this.arg` syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/97). | ||
- Add new syntax for getters & setters inspired by the `C#` property syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/96). | ||
- Add a type for meaningless values (similar to unit type) [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/95). | ||
- Add better Overload Support [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/93). | ||
- Add Static Extension Meta Functions [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/91). | ||
- Add `enum abstract` over `enum` [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/87), plus [clarification](https://github.com/HaxeFoundation/haxe-evolution/pull/87#issuecomment-935339089). | ||
- Add Enum abstract instances [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/86). | ||
- `[RFC]` Xml Dsl's [discussion](https://github.com/HaxeFoundation/haxe-evolution/issues/60). | ||
- Add [Default values for enum parameters](https://github.com/HaxeFoundation/haxe-evolution/issues/27). | ||
- :memo: _Do you have an idea to improve Haxe? Consider [creating a proposal]._ | ||
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### Core Changes | ||
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22~ updates have been made to Haxe in the [last week][last week newurl]. | ||
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- `[eval]` Add additional `Compiler`/`Context` functions for getting compiler configuration and main func/output types [merged](https://github.com/HaxeFoundation/haxe/pull/10871). :star: | ||
- macro `'#if (a != b)'` should be true for missing defines [pull request](https://github.com/HaxeFoundation/haxe/pull/10868). | ||
- `[hxcpp]` Don't allow static casting of extern classes or enums [merged](https://github.com/HaxeFoundation/haxe/pull/10876). | ||
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##### _In case you missed it_ | ||
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- Pretty errors, adding more contextual info [draft pull request](https://github.com/HaxeFoundation/haxe/pull/10863). :star2: | ||
- Missing `return` ignored after short-circuited `throw` [issue](https://github.com/HaxeFoundation/haxe/issues/10865). | ||
- DCE shouldn't remove static calls to impure functions [pull request](https://github.com/HaxeFoundation/haxe/pull/10866). | ||
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You can get started using the latest features by downloading a [nightly build] of Haxe and see the impact the latest changes have on each target by browsing the [benchmarks] site. | ||
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Take it easy everyone, stay safe and see you next week. :ua: | ||
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[benchmarks]: https://benchs.haxe.org/ | ||
[nightly build]: http://build.haxe.org | ||
[creating a proposal]: https://github.com/HaxeFoundation/haxe-evolution | ||
[last week]: https://github.com/search?q=closed:2022-12-01..2022-12-08+org:haxefoundation+is:closed | ||
[last week newurl]: https://github.com/search?q=updated:%3E2022-12-01+org:haxefoundation | ||
[latest github]: https://github.com/search?o=desc&q=created:%22%3E+2022-12-01%22+language:Haxe&s=updated&type=Repositories | ||
[Haxe Discord]: https://discordapp.com/invite/0uEuWH3spjck73Lo | ||
[Armory Discord]: https://discord.com/invite/7jDud8R3dE | ||
[OpenFL Discord]: https://discordapp.com/invite/tDgq8EE | ||
[FeathersUI Discord]: https://discord.com/invite/SnJBC53 | ||
[Deepnight Discord]: https://discord.gg/xRMdA4er |