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126 changes: 126 additions & 0 deletions test/viz/test_wrench_visualization.rb
Original file line number Diff line number Diff line change
@@ -0,0 +1,126 @@
require_relative 'helpers'
require 'orocos'
Orocos.load_typekit 'base'

module Vizkit
describe 'WrenchVisualization' do
include TestHelpers

before do
register_widget(@vizkit3d_widget =
Vizkit.default_loader.create_plugin("vizkit3d::Vizkit3DWidget"))
@viz = @vizkit3d_widget.createPlugin('base', 'WrenchVisualization')

@wrench = Types.base.samples.Wrench.new
@wrench.frame_id = "test_frame"
@wrench.force = Types.base.Vector3d.new(1,1,1)
@wrench.torque = Types.base.Vector3d.new(-1,-1,1)
@viz.updateData(@wrench)

@viz.setResolution(1.0)

@vizkit3d_widget.setCameraEye(5, 4, 5)
@vizkit3d_widget.setCameraLookAt(0, 0, 0)
@vizkit3d_widget.show
end

# describe "updateData(Wrench)" do
# @wrench = Types.base.samples.Wrench.new
# @wrench.frame_id = "test_frame"
# @wrench.force = Types.base.Vector3d.new(1,1,1)
# @wrench.torque = Types.base.Vector3d.new(-1,-1,1)

# it "updates wrench" do
# @viz.updateData(@wrench)
# confirm 'Force should be displayed as a red arrow from (0,0,0) to (1,1,1) and torque as a green arrow from (0,0,0) to (-1,-1,1) with a circular arrow rotating counter-clockwise around axis'
# end

# it "updates wrench" do
# @wrench.force = Types.base.Vector3d.new(1,0,0)
# @wrench.torque = Types.base.Vector3d.new(0,1,0)
# @viz.updateData(@wrench)
# confirm 'Force should be displayed as a red arrow from (0,0,0) to (1,0,0) and torque as a green arrow from (0,0,0) to (0,1,0) with a circular arrow rotating counter-clockwise around axis'
# end

# it "updates wrench" do
# @wrench.force = Types.base.Vector3d.new(0,1,0)
# @wrench.torque = Types.base.Vector3d.new(0,0,1)
# @viz.updateData(@wrench)
# confirm 'Force should be displayed as a red arrow from (0,0,0) to (0,1,0) and torque as a green arrow from (0,0,0) to (0,0,1) with a circular arrow rotating counter-clockwise around axis'
# end

# it "updates wrench" do
# @wrench.force = Types.base.Vector3d.new(0,0,1)
# @wrench.torque = Types.base.Vector3d.new(1,0,0)
# @viz.updateData(@wrench)
# confirm 'Force should be displayed as a red arrow from (0,0,0) to (0,0,1) and torque as a green arrow from (0,0,0) to (1,0,0) with a circular arrow rotating counter-clockwise around axis'
# end

# it "updates wrench" do
# @wrench.force = Types.base.Vector3d.new(0,0,0)
# @wrench.torque = Types.base.Vector3d.new(0,0,0)
# @viz.updateData(@wrench)
# confirm 'Nothing should be displayed'
# end

# it "updates wrench" do
# @wrench.force = Types.base.Vector3d.new(0.1,0,0)
# @wrench.torque = Types.base.Vector3d.new(0.3,0,0)
# @viz.updateData(@wrench)
# confirm 'Force should be displayed as a red arrow from (0,0,0) to (0,0,0.1) and torque as a green arrow from (0,0,0) to (0.3,0,0) with a circular arrow rotating counter-clockwise around axis. Both arrows should be displayed without the arrow head'
# end
# end

describe "setSeperateAxesTorque" do
it "displays torque axis component" do
torque = Types.base.Vector3d.new(1,1,1)
@viz.setTorque(torque)
@viz.setSeperateAxesTorque(true)
confirm 'Torque should be displayed as three arrows along axes each with length 1 and a circular arrow rotating counter-clockwise'

end

it "displays torque" do
torque = Types.base.Vector3d.new(1,1,1)
@viz.setTorque(torque)
@viz.setSeperateAxesTorque(false)
confirm 'Torque should be displayed as one arrows starting from (0,0,0) to (1,1,1) with circular arrow rotating counter-clockwise'
end
end

describe "setSeperateAxesForce" do
it "displays force axis component" do
force = Types.base.Vector3d.new(1,1,1)
@viz.setForce(force)
@viz.setSeperateAxesForce(true)
confirm 'Force should be displayed as three arrows along axes each with length 1'
end

it "displays force" do
force = Types.base.Vector3d.new(1,1,1)
@viz.setForce(force)
@viz.setSeperateAxesForce(false)
confirm 'Force should be displayed as one arrows starting from (0,0,0) to (1,1,1)'
end
end

# describe "setResolution" do
# wrench = Types.base.samples.Wrench.new
# wrench.frame_id = "test_frame"
# wrench.force = Types.base.Vector3d.new(1,0,0)
# wrench.torque = Types.base.Vector3d.new(0,1,0)

# it "sets resolution to 1" do
# @viz.updateData(wrench)
# @viz.setResolution(1.0)
# confirm "Force and torque will be displayed as arrows from (0,0,0) to (1,0,0) / (0,1,0)"
# end
# it "it sets resolution to 0.1" do
# @viz.updateData(wrench)
# @viz.setResolution(0.1)
# confirm "Force and torque will be displayed as arrows from (0,0,0) to (0.1,0,0) / (0,0.1,0) without arrow head"
# end
# end
end
end

8 changes: 7 additions & 1 deletion viz/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -22,6 +22,9 @@ rock_vizkit_plugin(base-viz
SonarVisualization.cpp
PointcloudVisualization.cpp
DepthMapVisualization.cpp
RigidBodyStateSE3Visualization.cpp
WrenchModel.cpp
WrenchVisualization.cpp
${OPTIONAL_CPP}
HEADERS
Uncertainty.hpp
@@ -37,8 +40,11 @@ rock_vizkit_plugin(base-viz
SonarVisualization.hpp
PointcloudVisualization.hpp
DepthMapVisualization.hpp
RigidBodyStateSE3Visualization.hpp
WrenchModel.hpp
WrenchVisualization.hpp
${OPTIONAL_HPP}
DEPS base-types
LIBS ${Boost_SYSTEM_LIBRARY}
DEPS_PKGCONFIG base-logging
DEPS_PKGCONFIG base-logging PrimitivesFactory osgViz
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I really believe we should consider other alternatives before adding osgViz as a "hard" dependency in base/types.

This is also breaking rock-core's build.

@doudou

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In practice, base/types already depends on gui/vizkit3d which depends on osgViz. The (optional) dependency should definitely be explicitly added to the manifest, though.

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Yes, that will be a problem in constrained environments (i.e embedded computers running iodrivers_base based drivers). Can we please don't do that?

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The keyword was optional ;-). The dependency on osgViz that this PR adds is also optional as the whole viz/ folder is disabled by the Rock CMake macros if vizkit3d is not available or if ROCK_VIZ_ENABLED is set to OFF.

base/types already depends optionally on gui/vizkit3d. In constrained environments, you usually exclude gui/.* which removes that particular dependency

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the whole viz/ folder is disabled by the Rock CMake macros if vizkit3d is not available or if ROCK_VIZ_ENABLED is set to OFF

I missed that, sorry. I guess I was misled by the breaking build (which is probably breaking for some other reason I didn't look into). Did this pass on your CI?

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-- Checking for module 'PrimitivesFactory'
--   No package 'PrimitivesFactory' found
CMake Error at /usr/share/cmake-3.10/Modules/FindPkgConfig.cmake:415 (message):
  A required package was not found
Call Stack (most recent call first):
  /usr/share/cmake-3.10/Modules/FindPkgConfig.cmake:593 (_pkg_check_modules_internal)
  /buildbot/squidbot-build/build/install/base/cmake/share/rock/cmake/Rock.cmake:288 (pkg_check_modules)
  /buildbot/squidbot-build/build/install/base/cmake/share/rock/cmake/Rock.cmake:383 (rock_find_pkgconfig)
  /buildbot/squidbot-build/build/install/base/cmake/share/rock/cmake/Rock.cmake:649 (rock_target_definition)
  /buildbot/squidbot-build/build/install/base/cmake/share/rock/cmake/Rock.cmake:811 (rock_library_common)
  viz/CMakeLists.txt:11 (rock_vizkit_plugin)

This is when building base/types

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I don't know what PrimitivesFactory is or where it comes from. I was looking at osgViz since it was what you mentioned in your comment.

Didn't check CI yet.

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PrimitivesFactory is a module in osgViz

)
174 changes: 93 additions & 81 deletions viz/PluginLoader.cpp
Original file line number Diff line number Diff line change
@@ -11,94 +11,106 @@
#include "SonarVisualization.hpp"
#include "DepthMapVisualization.hpp"
#include "DistanceImageVisualization.hpp"
#include "RigidBodyStateSE3Visualization.hpp"
#include "WrenchVisualization.hpp"

namespace vizkit3d {
class QtPluginVizkitBase : public vizkit3d::VizkitPluginFactory {
private:
public:

QtPluginVizkitBase() {
}

/**
* Returns a list of all available visualization plugins.
* @return list of plugin names
*/
virtual QStringList* getAvailablePlugins() const
{
QStringList *pluginNames = new QStringList();
pluginNames->push_back("WaypointVisualization");
pluginNames->push_back("TrajectoryVisualization");
pluginNames->push_back("MotionCommandVisualization");
pluginNames->push_back("RigidBodyStateVisualization");
pluginNames->push_back("BodyStateVisualization");
pluginNames->push_back("LaserScanVisualization");
pluginNames->push_back("SonarGroundDistanceVisualization");
pluginNames->push_back("PointcloudVisualization");
pluginNames->push_back("SonarBeamVisualization");
pluginNames->push_back("SonarVisualization");
pluginNames->push_back("DepthMapVisualization");
pluginNames->push_back("DistanceImageVisualization");
return pluginNames;
}

virtual QObject* createPlugin(QString const& pluginName)

QtPluginVizkitBase() {
}

/**
* Returns a list of all available visualization plugins.
* @return list of plugin names
*/
virtual QStringList* getAvailablePlugins() const
{
QStringList *pluginNames = new QStringList();
pluginNames->push_back("WaypointVisualization");
pluginNames->push_back("TrajectoryVisualization");
pluginNames->push_back("MotionCommandVisualization");
pluginNames->push_back("RigidBodyStateVisualization");
pluginNames->push_back("BodyStateVisualization");
pluginNames->push_back("LaserScanVisualization");
pluginNames->push_back("SonarGroundDistanceVisualization");
pluginNames->push_back("PointcloudVisualization");
pluginNames->push_back("SonarBeamVisualization");
pluginNames->push_back("SonarVisualization");
pluginNames->push_back("DepthMapVisualization");
pluginNames->push_back("DistanceImageVisualization");
pluginNames->push_back("RigidBodyStateSE3Visualization");
pluginNames->push_back("WrenchVisualization");
return pluginNames;
}

virtual QObject* createPlugin(QString const& pluginName)
{
vizkit3d::VizPluginBase* plugin = 0;
if (pluginName == "WaypointVisualization")
{
plugin = new vizkit3d::WaypointVisualization();
}
else if (pluginName == "MotionCommandVisualization")
{
plugin = new vizkit3d::MotionCommandVisualization();
}
else if (pluginName == "TrajectoryVisualization")
{
plugin = new vizkit3d::TrajectoryVisualization();
}
else if (pluginName == "RigidBodyStateVisualization")
{
plugin = new vizkit3d::RigidBodyStateVisualization();
}
else if (pluginName == "BodyStateVisualization")
{
plugin = new vizkit3d::BodyStateVisualization();
}
else if (pluginName == "LaserScanVisualization")
{
plugin = new vizkit3d::LaserScanVisualization();
}
else if (pluginName == "SonarGroundDistanceVisualization")
{
vizkit3d::VizPluginBase* plugin = 0;
if (pluginName == "WaypointVisualization")
{
plugin = new vizkit3d::WaypointVisualization();
}
else if (pluginName == "MotionCommandVisualization")
{
plugin = new vizkit3d::MotionCommandVisualization();
}
else if (pluginName == "TrajectoryVisualization")
{
plugin = new vizkit3d::TrajectoryVisualization();
}
else if (pluginName == "RigidBodyStateVisualization")
{
plugin = new vizkit3d::RigidBodyStateVisualization();
}
else if (pluginName == "BodyStateVisualization")
{
plugin = new vizkit3d::BodyStateVisualization();
}
else if (pluginName == "LaserScanVisualization")
{
plugin = new vizkit3d::LaserScanVisualization();
}
else if (pluginName == "SonarGroundDistanceVisualization")
{
plugin = new vizkit3d::SonarGroundDistanceVisualization();
}
else if (pluginName == "PointcloudVisualization")
{
plugin = new vizkit3d::PointcloudVisualization();
}
else if (pluginName == "SonarBeamVisualization")
{
plugin = new vizkit3d::SonarBeamVisualization();
}
else if (pluginName == "SonarVisualization")
{
plugin = new vizkit3d::SonarVisualization();
}
else if (pluginName == "DepthMapVisualization")
{
plugin = new vizkit3d::DepthMapVisualization();
}
else if (pluginName == "DistanceImageVisualization")
{
plugin = new vizkit3d::DistanceImageVisualization();
}
plugin = new vizkit3d::SonarGroundDistanceVisualization();
}
else if (pluginName == "PointcloudVisualization")
{
plugin = new vizkit3d::PointcloudVisualization();
}
else if (pluginName == "SonarBeamVisualization")
{
plugin = new vizkit3d::SonarBeamVisualization();
}
else if (pluginName == "SonarVisualization")
{
plugin = new vizkit3d::SonarVisualization();
}
else if (pluginName == "DepthMapVisualization")
{
plugin = new vizkit3d::DepthMapVisualization();
}
else if (pluginName == "DistanceImageVisualization")
{
plugin = new vizkit3d::DistanceImageVisualization();
}
else if (pluginName == "RigidBodyStateSE3Visualization")
{
plugin = new vizkit3d::RigidBodyStateSE3Visualization();
}
else if (pluginName == "WrenchVisualization")
{
plugin = new vizkit3d::WrenchVisualization();
}

if (plugin)
{
return plugin;
}
return NULL;
if (plugin)
{
return plugin;
}
return NULL;
};
};
Q_EXPORT_PLUGIN2(QtPluginVizkitBase, QtPluginVizkitBase)
540 changes: 540 additions & 0 deletions viz/RigidBodyStateSE3Visualization.cpp

Large diffs are not rendered by default.

199 changes: 199 additions & 0 deletions viz/RigidBodyStateSE3Visualization.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,199 @@
#ifndef __RIGID_BODY_STATE_SE3_VISUALIZATION_HPP__
#define __RIGID_BODY_STATE_SE3_VISUALIZATION_HPP__

#include <vizkit3d/Vizkit3DPlugin.hpp>
#include <Eigen/Geometry>
#include <base/samples/RigidBodyStateSE3.hpp>
#include <osgViz/OsgViz.hpp>
#include <osgViz/modules/viz/Primitives/PrimitivesFactory.h>

#include <osg/Image>
#include <osg/Texture2D>
#include <osg/MatrixTransform>
#include "WrenchModel.hpp"

namespace osgFX
{
class BumpMapping;
}

namespace vizkit3d
{

class RigidBodyStateSE3Visualization : public Vizkit3DPlugin<base::samples::RigidBodyStateSE3>
{
Q_OBJECT
Q_PROPERTY(double size READ getSize WRITE setSize)
Q_PROPERTY(double sphereSize READ getMainSphereSize WRITE setMainSphereSize)
Q_PROPERTY(double textSize READ getTextSize WRITE setTextSize)
Q_PROPERTY(bool forcePositionDisplay READ isPositionDisplayForced WRITE setPositionDisplayForceFlag)
Q_PROPERTY(bool forceOrientationDisplay READ isOrientationDisplayForced WRITE setOrientationDisplayForceFlag)
Q_PROPERTY(QString modelPath READ getModelPath WRITE loadModel)
Q_PROPERTY(bool showPose READ isPoseDisplayed WRITE setPoseDisplayed)
Q_PROPERTY(bool showVelocity READ isVelocityDisplayed WRITE setVelocityDisplayed)
Q_PROPERTY(bool showAcceleration READ isAccelerationDisplayed WRITE setAccelerationDisplayed)
Q_PROPERTY(bool showWrench READ isWrenchDisplayed WRITE setWrenchDisplayed)
Q_PROPERTY(bool showSeperateAxes READ isSeperateAxes WRITE setSeperateAxes)
Q_PROPERTY(double resolution READ getResolution WRITE setResolution)

public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
RigidBodyStateSE3Visualization(QObject* parent = NULL);
virtual ~RigidBodyStateSE3Visualization();

Q_INVOKABLE void updateData( const base::samples::RigidBodyStateSE3& state )
{ return Vizkit3DPlugin<base::samples::RigidBodyStateSE3>::updateData(state); }
Q_INVOKABLE void updateRigidBodyStateSE3( const base::samples::RigidBodyStateSE3& state )
{ return updateData(state); }

protected:
virtual osg::ref_ptr<osg::Node> createMainNode();
virtual void updateMainNode(osg::Node* node);
void updateDataIntern( const base::samples::RigidBodyStateSE3& state );
base::samples::RigidBodyStateSE3 state;

public slots:
bool isPositionDisplayForced() const;
void setPositionDisplayForceFlag(bool flag);
bool isOrientationDisplayForced() const;
void setOrientationDisplayForceFlag(bool flag);

bool isPoseDisplayed() const;
void setPoseDisplayed(bool flag);

bool isVelocityDisplayed() const;
void setVelocityDisplayed(bool flag);

bool isAccelerationDisplayed() const;
void setAccelerationDisplayed(bool flag);

bool isWrenchDisplayed() const;
void setWrenchDisplayed(bool flag);

double getSize() const;
void setSize(double size);

void resetModel(double size);
void resetModelSphere(double size);
void updateModel(double size);

QString getModelPath() const;
void loadModel(std::string const& path);
void loadModel(QString const& path);

/** When using the default body, sets the size of the main sphere,
* relative to the size of the complete object
*
* The default is 0.1
*/
void setMainSphereSize(double size);

/** When using one of the default bodies, returns the size of the main
* sphere, relative to the size of the complete object
*
* The default is 0.1
*/
double getMainSphereSize() const;

/** Sets the text size relative to the size of the complete object.
* If text size is positive, the name of the source frame is rendered in the visualization.
* The default is 0.0
*/
void setTextSize(double size);
double getTextSize() const;

/** Sets the color of the default body model in R, G, B
*
* Values must be between 0 and 1
*
* If you call it after the plugin got attached, call resetModel to
* apply the new color
*/
void setColor(base::Vector3d const& color);

void setColor(const osg::Vec4d& color, osg::Geode* geode);

void setTexture(QString const& path);
void setTexture(std::string const& path);
void clearTexture();
void addBumpMapping(
QString const& diffuse_color_map_path,
QString const& normal_map_path);
void addBumpMapping(
std::string const& diffuse_color_map_path,
std::string const& normal_map_path);
void removeBumpMapping();

QVector3D getTranslation() const;
void setTranslation(QVector3D const& v);
void setRotation(QQuaternion const& q);

void setSeperateAxes(bool val = true) {
show_seperate_axes = val;
emit propertyChanged("showSeperateAxes");
updateModel(total_size);
}
bool isSeperateAxes() const {
return show_seperate_axes;
}
void setResolution(double res) {
resolution = res;
emit propertyChanged("resolution");
updateModel(total_size);
}
double getResolution() const {
return resolution;
}

private:
base::Vector3d color;
double total_size;
double main_size;
double text_size;

osg::Vec3 translation;
osg::Quat rotation;

enum BODY_TYPES
{ BODY_NONE, BODY_SIMPLE, BODY_SPHERE, BODY_CUSTOM_MODEL };

BODY_TYPES body_type;
osg::ref_ptr<osg::Node> body_model;
osg::ref_ptr<osg::Group> createSimpleBody(double size);
osg::ref_ptr<osg::Group> createSimpleSphere(double size);

osg::ref_ptr<osg::Image> image;
osg::ref_ptr<osg::Texture2D> texture;
bool texture_dirty;
void updateTexture();

osg::ref_ptr<osg::Image> diffuse_image;
osg::ref_ptr<osg::Image> normal_image;
osg::ref_ptr<osg::Texture2D> diffuse_texture;
osg::ref_ptr<osg::Texture2D> normal_texture;
osg::ref_ptr<osgFX::BumpMapping> bump_mapping;
bool bump_mapping_dirty;
void updateBumpMapping();

osg::ref_ptr<osg::PositionAttitudeTransform> linear_vel_transform, angular_vel_transform;
osg::ref_ptr<osg::PositionAttitudeTransform> linear_acc_transform, angular_acc_transform;
osg::ref_ptr<WrenchModel> wrench_model;

bool forcePositionDisplay;
bool forceOrientationDisplay;

bool showPose;
bool showVelocity;
bool showAcceleration;
bool showWrench;
bool show_seperate_axes;
double resolution;

QString model_path;

std::shared_ptr<osgviz::PrimitivesFactory> primitivesfactory;

};

}
#endif // ROBOT_H
136 changes: 136 additions & 0 deletions viz/WrenchModel.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,136 @@
#include "WrenchModel.hpp"

WrenchModel::WrenchModel(double resolution)
: show_seperate_axes_force(false)
, show_seperate_axes_torque(false)
, resolution(resolution)
{
primitivesfactory = osgviz::OsgViz::getModuleInstance<osgviz::PrimitivesFactory>("PrimitivesFactory");
if (!primitivesfactory) {
std::cerr << "Could not load PrimitivesFactory" << std::endl;
return;
}
buildGeometry();
}

osg::ref_ptr<osg::PositionAttitudeTransform> WrenchModel::createCircularArrow(const osg::Vec4f& color) {
osg::ref_ptr<osg::PositionAttitudeTransform> arr = primitivesfactory->createCircularArrow(0.1, 0.02, 12, 32, 1.5*M_PI, 2.0, color);
return arr;
}


void WrenchModel::buildGeometry() {
// force
force_node = primitivesfactory->createArrow(osg::Vec4f(1, 0, 0, 1.0), true);
addChild(force_node, true); // child 0

// torque
torque_group = new osg::Group;

torque_group->addChild(primitivesfactory->createArrow(osg::Vec4f(0, 1, 0, 1.0), true));
torque_group->addChild(createCircularArrow(osg::Vec4f(0, 1, 0, 1.0)));
addChild(torque_group, true); // child 1

// seperated along axes
force_axes_group = new osg::Switch;
torque_axes_group = new osg::Switch;

for (unsigned int i=0; i<3; ++i) {
//add force axis
force_axes_group->addChild(primitivesfactory->createArrow(osg::Vec4f(1, 0, 0, 1.0), true), true);

//add torque axis
osg::ref_ptr<osg::Group> torque_axis_group = new osg::Group;
torque_axis_group->addChild(primitivesfactory->createArrow(osg::Vec4f(0, 1, 0, 1.0), true));
torque_axis_group->addChild(createCircularArrow(osg::Vec4f(0, 1, 0, 1.0)));
torque_axes_group->addChild(torque_axis_group, true);
}

addChild(force_axes_group, false); // child 2
addChild(torque_axes_group, false); // child 3
}

void WrenchModel::update(const base::Wrench& wrench) {
osg::Matrixd R, S;
osg::Quat Q;

if (show_seperate_axes_force) {
// for all axes
for (unsigned int i=0; i<3; ++i) {
if (wrench.force[i] == 0) {
// if component is zero, disable
force_axes_group->setValue(i, false);
}
else {
//update transform
osg::PositionAttitudeTransform* force_transform = dynamic_cast<osg::PositionAttitudeTransform*>(force_axes_group->getChild(i));
osg::Vec3d force(0,0,0);
force[i] = wrench.force[i];
Q.makeRotate(osg::Vec3d(0,0,1), force);
force_transform->setScale(osg::Vec3f(resolution, resolution, resolution*force.length()));
force_transform->setAttitude(Q);
force_axes_group->setChildValue(force_transform, true);
}
}
}
else {
if (wrench.force.isZero()) {
// if force is zero vector, disable
setChildValue(force_node, false);
}
else {
// update transform
osg::Vec3d force(wrench.force.x(), wrench.force.y(), wrench.force.z());
Q.makeRotate(osg::Vec3d(0,0,1), force);
//force_node->setScale(osg::Vec3f(resolution, resolution, resolution*force.length()));
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Don't commit commented-out code. If it is commented out, it's not part of the implementation and just adds noise.


osgviz::ArrowNode* f_node = dynamic_cast<osgviz::ArrowNode*>(force_node.get());
f_node->setLength(resolution*force.length());
force_node->setAttitude(Q);

setChildValue(force_node, true);
}
}

if (show_seperate_axes_torque) {
for (unsigned int i=0; i<3; ++i) {
if (wrench.torque[i] == 0) {
torque_axes_group->setValue(i, false);
}
else {
osg::Group* group = dynamic_cast<osg::Group*>(torque_axes_group->getChild(i));
osg::PositionAttitudeTransform* torque_vec_transform = dynamic_cast<osg::PositionAttitudeTransform*>(group->getChild(0));
osg::Vec3d torque(0,0,0);
torque[i] = wrench.torque[i];
Q.makeRotate(osg::Vec3d(0,0,1), torque);
torque_vec_transform->setScale(osg::Vec3f(resolution, resolution, resolution * torque.length()));
torque_vec_transform->setAttitude(Q);

osg::PositionAttitudeTransform* torque_transform = dynamic_cast<osg::PositionAttitudeTransform*>(group->getChild(1));
torque_transform->setAttitude(Q);
torque_transform->setPosition(torque * 0.4 * resolution);
//torque_transform->setScale(osg::Vec3f(resolution,resolution,resolution));
torque_axes_group->setValue(i, true);
}
}
}
else {
if (wrench.torque.isZero()) {
// if torque is zero vector, disable
setChildValue(torque_group, false);
}
else {
// update transform
osgviz::ArrowNode* torque_vec_transform = dynamic_cast<osgviz::ArrowNode*>(torque_group->getChild(0));
osg::Vec3d torque(wrench.torque.x(), wrench.torque.y(), wrench.torque.z());
Q.makeRotate(osg::Vec3d(0,0,1), torque);
torque_vec_transform->setLength(resolution*torque.length());
torque_vec_transform->setAttitude(Q);

osg::PositionAttitudeTransform* torque_transform = dynamic_cast<osg::PositionAttitudeTransform*>(torque_group->getChild(1));
torque_transform->setAttitude(Q);
torque_transform->setPosition(torque * 0.4 * resolution);
setChildValue(torque_group, true);
}
}
}
58 changes: 58 additions & 0 deletions viz/WrenchModel.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
#ifndef WRENCHMODEL_HPP
#define WRENCHMODEL_HPP

#include <osg/Switch>
#include <base/samples/Wrench.hpp>

#include <osgViz/OsgViz.hpp>
#include <osgViz/modules/viz/Primitives/PrimitivesFactory.h>
#include <osgViz/modules/viz/Primitives/Primitives/ArrowNode.h>

class WrenchModel : public osg::Switch {

public:
WrenchModel(double resolution = 1.0);
~WrenchModel() {}

void update(const base::Wrench& wrench);

void seperateAxes(bool val = true) {
seperateAxesForce(val);
seperateAxesTorque(val);
}
void seperateAxesForce(bool val=true) {
show_seperate_axes_force = val;
setChildValue(force_node, !val);
setChildValue(force_axes_group, val);
}
void seperateAxesTorque(bool val=true) {
show_seperate_axes_torque = val;
setChildValue(torque_group, !val);
setChildValue(torque_axes_group, val);
}
void setResolution(double res) {
resolution = res;
}

protected:
//osg::ref_ptr<osg::Switch> model;

osg::ref_ptr<osg::PositionAttitudeTransform> createCircularArrow(const osg::Vec4f& color);
void buildGeometry();

bool show_seperate_axes_force;
bool show_seperate_axes_torque;
double resolution;

osg::ref_ptr<osgviz::Object> force_node;
osg::ref_ptr<osg::Group> torque_group;
osg::ref_ptr<osg::Switch> force_axes_group, torque_axes_group;

std::shared_ptr<osgviz::PrimitivesFactory> primitivesfactory;

private:


};

#endif
62 changes: 62 additions & 0 deletions viz/WrenchVisualization.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,62 @@
#include <iostream>
#include "WrenchVisualization.hpp"

using namespace vizkit3d;

WrenchVisualization::WrenchVisualization()
: text_size(0.1)
, show_seperate_axes_force(false)
, show_seperate_axes_torque(false)
, resolution(1.0)
{
wrench_model = new WrenchModel(resolution);
}

WrenchVisualization::~WrenchVisualization()
{
}

osg::ref_ptr<osg::Node> WrenchVisualization::createMainNode()
{
return wrench_model;
}

double WrenchVisualization::getTextSize() const
{
return text_size;
}

void WrenchVisualization::setTextSize(double size)
{
text_size = size;
text->setCharacterSize(text_size);
emit propertyChanged("textSize");
setDirty();
}

void WrenchVisualization::updateMainNode ( osg::Node* node )
{
// WrenchModel* wrench_model = dynamic_cast<WrenchModel*>(node);
// if (wrench_model) {
// wrench_model->seperateAxes(show_seperate_axes);
// wrench_model->setResolution(resolution);
// wrench_model->update(state);
// }
if (state.isValid())
wrench_model->update(state);
}

void WrenchVisualization::updateDataIntern(const base::Wrench& value)
{
state.force = value.force;
state.torque = value.torque;
}

void WrenchVisualization::updateDataIntern(const base::samples::Wrench& value)
{
state = value;
}

//Macro that makes this plugin loadable in ruby, this is optional.
//VizkitQtPlugin(WrenchVisualization)

104 changes: 104 additions & 0 deletions viz/WrenchVisualization.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,104 @@
#ifndef teleop_mapping_WrenchVisualization_H
#define teleop_mapping_WrenchVisualization_H

#include <boost/noncopyable.hpp>
#include <vizkit3d/Vizkit3DPlugin.hpp>
#include <osg/Geode>
#include <base/samples/Wrench.hpp>
#include <osgText/Text>
#include <osg/Switch>
#include <osg/AnimationPath>
#include "WrenchModel.hpp"

namespace vizkit3d
{
class WrenchVisualization
: public vizkit3d::Vizkit3DPlugin<base::samples::Wrench>
, public vizkit3d::VizPluginAddType<base::Wrench>
{
Q_OBJECT
Q_PROPERTY(double textSize READ getTextSize WRITE setTextSize)
Q_PROPERTY(bool showForceSeperateAxes READ isSeperateAxesForce WRITE setSeperateAxesForce)
Q_PROPERTY(bool showTorqueSeperateAxes READ isSeperateAxesTorque WRITE setSeperateAxesTorque)
Q_PROPERTY(double resolution READ getResolution WRITE setResolution)
public:
WrenchVisualization();
~WrenchVisualization();

Q_INVOKABLE void updateData(base::samples::Wrench const &sample)
{vizkit3d::Vizkit3DPlugin<base::samples::Wrench>::updateData(sample);}

Q_INVOKABLE void updateData(base::Wrench const &sample)
{vizkit3d::Vizkit3DPlugin<base::samples::Wrench>::updateData(sample);}

Q_INVOKABLE void setForce(const base::Vector3d& f) {
state.force = f;
}

Q_INVOKABLE void setTorque(const base::Vector3d& t) {
state.torque = t;
}

public slots:
/** Sets the text size relative to the size of the complete object.
* If text size is positive, the name of the source frame is rendered in the visualization.
* The default is 0.0
*/
void setTextSize(double size);
double getTextSize() const;

void setSeperateAxesForce(bool val = true) {
show_seperate_axes_force = val;
emit propertyChanged("showForceSeperateAxes");
wrench_model->seperateAxesForce(val);
setDirty();
}
bool isSeperateAxesForce() const {
return show_seperate_axes_force;
}
void setSeperateAxesTorque(bool val = true) {
show_seperate_axes_torque = val;
emit propertyChanged("showTorqueSeperateAxes");
wrench_model->seperateAxesTorque(val);
setDirty();
}
bool isSeperateAxesTorque() const {
return show_seperate_axes_torque;
}
void setResolution(double res) {
resolution = res;
emit propertyChanged("resolution");
wrench_model->setResolution(res);
setDirty();
}
double getResolution() const {
return resolution;
}

protected:
virtual osg::ref_ptr<osg::Node> createMainNode();
virtual void updateMainNode(osg::Node* node);
virtual void updateDataIntern( const base::Wrench& wrench );
virtual void updateDataIntern( const base::samples::Wrench& wrench );

private:
base::samples::Wrench state;
osg::ref_ptr<WrenchModel> wrench_model;
osg::ref_ptr<osgText::Text> text;
double text_size;
bool show_seperate_axes_force;
bool show_seperate_axes_torque;
double resolution;

// public slots:
// void setForce(const base::Vector3d& f) {
// state.force = f;
// }

// void setTorque(const base::Vector3d& t) {
// state.torque = t;
// }

};
}
#endif
6 changes: 6 additions & 0 deletions viz/vizkit_plugin.rb
Original file line number Diff line number Diff line change
@@ -29,3 +29,9 @@
Vizkit::UiLoader.register_3d_plugin_for('DepthMapVisualization', "/base/samples/DepthMap", :updateDepthMap)
Vizkit::UiLoader.register_3d_plugin('DistanceImageVisualization', "base", 'DistanceImageVisualization')
Vizkit::UiLoader.register_3d_plugin_for('DistanceImageVisualization', "/base/samples/DistanceImage", :updateDistanceImage)
Vizkit::UiLoader.register_3d_plugin('WrenchVisualization', 'base', 'WrenchVisualization')
Vizkit::UiLoader.register_3d_plugin_for('WrenchVisualization', "/base/Wrench", :updateData )
Vizkit::UiLoader.register_3d_plugin_for('WrenchVisualization', "/base/samples/Wrench", :updateData )
Vizkit::UiLoader.register_3d_plugin('RigidBodyStateSE3Visualization',"base", 'RigidBodyStateSE3Visualization')
Vizkit::UiLoader.register_3d_plugin_for('RigidBodyStateSE3Visualization', "/base/samples/RigidBodyStateSE3", :updateRigidBodyStateSE3)
Vizkit::UiLoader.register_3d_plugin_for('RigidBodyStateSE3Visualization', "/base/samples/RigidBodyStateSE3", :updateData)