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bone_child

Paweł Waligóra edited this page Feb 21, 2025 · 4 revisions

bone_child

{
    "default type": "uint4",
    "suffixes amount": 0,
    "max suffix values": { },
    "counting group": "per bone child",
    "available since": "v2.3.0"
}

note

I didn't bother to implement this one since you can retrieve bone hierarchy with bone_parent, apart from that: more often you will be using m_bone_child since in most files skeletons are associated with meshes.

trying to compile with this field in .format file will yield an error

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