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bone_child
{
"default type": "uint4",
"suffixes amount": 0,
"max suffix values": { },
"counting group": "per bone child",
"available since": "v2.3.0"
}I didn't bother to implement this one since you can retrieve bone hierarchy with bone_parent, apart from that: more often you will be using m_bone_child since in most files skeletons are associated with meshes.
trying to compile with this field in .format file will yield an error
JSON format structure since v2.2.0
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bone_idsince v2.1.0 -
bone_weightsince v2.1.0 -
off_matr,off_matrix,offset_matr,offset_matrixsince v2.0.0 -
bone_parentsince v2.3.0 -
bone_childsince v2.3.0 -
m_off_matr,m_off_matrix,m_offset_matr,m_offset_matrixsince v2.2.0 -
m_bone_parentsince v2.3.0 -
m_bone_childsince v2.3.0 -
position_keysince v2.0.0 -
rotation_keysince v2.0.0 -
scale_keysince v2.0.0 -
position_time,position_timestamp,position_key_time,position_key_timestampsince v2.0.0 -
rotation_time,rotation_timestamp,rotation_key_time,rotation_key_timestampsince v2.0.0 -
scale_time,scale_timestamp,scale_key_time,scale_key_timestampsince v2.0.0 -
durationsince v2.0.0 -
ticks_per_secondsince v2.0.0
key-words: