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Welcome to the mesh-compiler wiki!
mesh-compiler is a 3D file converter to a customizable binary file format.
The idea is that you can perform all precalculations, that you would in your game when loading models, beforehand and save results into binary files to minimize reading time at the cost of filesize (or maybe at no cost depending on what file formats are you using).
JSON format structure since v2.2.0
JSON format structure since v2.2.0
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bone_idsince v2.1.0 -
bone_weightsince v2.1.0 -
off_matr,off_matrix,offset_matr,offset_matrixsince v2.0.0 -
bone_parentsince v2.3.0 -
bone_childsince v2.3.0 -
m_off_matr,m_off_matrix,m_offset_matr,m_offset_matrixsince v2.2.0 -
m_bone_parentsince v2.3.0 -
m_bone_childsince v2.3.0 -
position_keysince v2.0.0 -
rotation_keysince v2.0.0 -
scale_keysince v2.0.0 -
position_time,position_timestamp,position_key_time,position_key_timestampsince v2.0.0 -
rotation_time,rotation_timestamp,rotation_key_time,rotation_key_timestampsince v2.0.0 -
scale_time,scale_timestamp,scale_key_time,scale_key_timestampsince v2.0.0 -
durationsince v2.0.0 -
ticks_per_secondsince v2.0.0
key-words: