Skip to content

Commit

Permalink
Merge pull request #6935 from Jessime/patch-1
Browse files Browse the repository at this point in the history
loose -> lose typo in Container.js
  • Loading branch information
photonstorm authored Nov 13, 2024
2 parents c78b3a0 + 0f6e37e commit d470078
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/gameobjects/container/Container.js
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ var tempTransformMatrix = new Components.TransformMatrix();
*
* It's important to understand the impact of using Containers. They add additional processing overhead into
* every one of their children. The deeper you nest them, the more the cost escalates. This is especially true
* for input events. You also loose the ability to set the display depth of Container children in the same
* for input events. You also lose the ability to set the display depth of Container children in the same
* flexible manner as those not within them. In short, don't use them for the sake of it. You pay a small cost
* every time you create one, try to structure your game around avoiding that where possible.
*
Expand Down

0 comments on commit d470078

Please sign in to comment.