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loose -> lose typo in Container.js
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Jessime authored Oct 29, 2024
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2 changes: 1 addition & 1 deletion src/gameobjects/container/Container.js
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Expand Up @@ -57,7 +57,7 @@ var tempTransformMatrix = new Components.TransformMatrix();
*
* It's important to understand the impact of using Containers. They add additional processing overhead into
* every one of their children. The deeper you nest them, the more the cost escalates. This is especially true
* for input events. You also loose the ability to set the display depth of Container children in the same
* for input events. You also lose the ability to set the display depth of Container children in the same
* flexible manner as those not within them. In short, don't use them for the sake of it. You pay a small cost
* every time you create one, try to structure your game around avoiding that where possible.
*
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