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Update cDLAA.fx
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papadanku authored Sep 7, 2024
1 parent a4a5709 commit d600d29
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion shaders/cDLAA.fx
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@ float4 PS_DLAA(CShade_VS2PS_Quad Input) : SV_TARGET0
float LongEdgeMaskV = saturate((LongBlurV.a * 2.0) - 1.0);

[branch]
if (abs(LongEdgeMaskH - LongEdgeMaskV) > ContrastThresholds[ContrastThresholds])
if (abs(LongEdgeMaskH - LongEdgeMaskV) > _ContrastThreshold[ContrastThresholds])
{
float LongBlurLumaH = GetIntensity(LongBlurH.rgb);
float LongBlurLumaV = GetIntensity(LongBlurV.rgb);
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