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#sdy Handle redundant shard maps during import. #16943

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#sdy Handle redundant shard maps during import.

Even with a mesh with multiple axes size > 1, if the shmap is operating on no axes > 1, then JAX will create the call but not have the pattern of the custom calls. So just inline.

Even with a mesh with multiple axes size > 1, if the shmap is operating on no axes > 1, then JAX will create the call but not have the pattern of the custom calls. So just inline.

PiperOrigin-RevId: 672536491
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