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Releases: oculus-samples/Unity-Movement

v77.0.2

25 Jul 00:17
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What's Fixed

  • Fixed retargeting editor issues related with configuration creation, previewing, and editing.

v77.0.1

13 Jun 00:29
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What's Fixed

  • Fixed animation quaternion blending edge cases.
  • Fixed various retargeting editor issues related to posing, playback, and scaling.

v77.0.0

06 Jun 21:10
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What's New

  • Upper Body Support: Implemented upper body support for the CharacterRetargeter with configurable leg scaling options on full body characters.
  • Hand IK Processor: Added HandIKProcessor to the CharacterRetargeter to support custom hands.
  • Retargeting Configuration Generation: Improved automatic mapping, alignment, joint recognition and more for the retargeting configuration generation.
  • Automatic Twist Joint Mapping: Added automatic twist joint mapping for arms & legs for skeletal retargeting, removing the need for Twist Joint Processors.

What's Fixed

  • Fixed quaternion calculation errors.
  • Fixed out of view hands handling.
  • Fixed incorrect skeleton visualization for some samples.
  • Fixed various invalid configuration retargeting errors and erroneous joint mapping.
  • Fixed sample UI inconsistent behavior.

Improvements

  • Performance: Optimized native retargeting resulting in a 25% performance improvement.
  • Retargeting Editor: Updated UI and improved editor flow.

v76.0.1

14 May 01:26
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What's New

  • Platform Support: Mac and Linux libraries.

What's Fixed

  • Fixed hip pinning scene target to use tracked anchors to prevent tracking invalid hands.
  • Fixed CCD stretching arm stretching bug.
  • Fixed potential race condition in NetworkCharacterBehaviorNGO.
  • Fixed memory leaks by properly disposing TempJob arrays.
  • Fixed project setup tool requirements for all platforms.

v76.0.0

02 May 20:12
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What's New

  • Replaced retargeting system: Implemented a more efficient, data-driven CharacterRetargeter.
  • Added tooling system: Created powerful and easy-to-use tooling system to create retargeted characters.

Improvements

  • Revised sample scenes: Updated body tracking, networking, ISDK, hip pinning and locomotion scenes to use new retargeting system.

v74.0.0

18 Mar 22:57
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What's Fixed

  • Fixed MovementBodyTrackingForFitness scene so that the UI in the scene is visible to cameras.
  • Fixed bug in VisemeDriver where it was returning if the OVRFaceExpressions reference wasn't null.
  • Fixed BlendshapeMappingExample's body mesh animation to work based on body tracking movements when not visible.

Improvements

  • Updated Project Setup Tool to enable audio-based face tracking when using A2E, and enable face tracking visemes output when using visemes.

v72.0.0

28 Jan 00:04
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What's New

  • Added viseme support: Implemented VisemeDriver.cs to allow using visemes.

What's Fixed

  • Fixed readme, documentation links and UI path.

Improvements

  • Updated hand tracking: Sample scenes now use OpenXRHands.
  • Improved normal recalculation: Changed Normal Recalculator to run independently by default.

v71.0.1

23 Nov 00:12
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[Automated] Cleanup

v71.0.0

22 Nov 04:05
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What's New

  • New networking sample: Added efficient body movement networking with compression, compatible with common network providers.
  • New A2E sample: Implemented Audio To Expressions (A2E) Lina sample.

What's Fixed

  • Fixed normal recalculator to run on submeshes with index greater than zero.

Improvements

  • Enhanced character support: BlendshapeMapping (ARKit) character and other characters modified to support A2E.

v69.0.0

11 Oct 21:59
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What's New

  • Added HMD remount feature: Implemented restart tracking feature via HMDRemountRestartTracking.cs
  • Added build menu: Created menu action to build all available samples (Movement/Build Samples APK)

What's Fixed

  • Fixed bug in ISDK scene where controllers were not able to be used.
  • Fixed FaceExpressionModifierDrawer call to GUI properties on constructor.
  • Fixed duplicate face quick action by removing unused instance.

Improvements

  • Improved debug visualization: Enhanced performance and removed garbage creation when drawing the debug skeleton