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Turn pbg's Direct3D 5 / DirectDraw code into an SDL_Renderer backend
Enhancement
New feature or request
Graphics
Vintage
Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
~>1 push
Projected number of pushes needed. Might turn out to get more expensive!
#88
opened Apr 5, 2025 by
nmlgc
(DirectDraw) Correctly save 16-bit screenshots for RGB565 backbuffers
Bug
Something isn't working
Graphics
Vintage
Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#87
opened Mar 31, 2025 by
nmlgc
Multi-threaded screenshot saving
Enhancement
New feature or request
Graphics
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#86
opened Mar 28, 2025 by
nmlgc
Add an option to crop in-game screenshots to the playfield area
Enhancement
New feature or request
Graphics
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#85
opened Mar 24, 2025 by
nmlgc
Compile the modern Windows build as a 64-bit binary
Enhancement
New feature or request
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#84
opened Mar 23, 2025 by
nmlgc
Provide explicit access to SDL 3's GPU renderer backends
Enhancement
New feature or request
Graphics
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#83
opened Mar 17, 2025 by
nmlgc
Add an unobtrusive version check
Enhancement
New feature or request
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#82
opened Mar 10, 2025 by
nmlgc
Fix IPAMonaGothic's 10px W glyphs
Graphics
Portability
Porting the game away from 32-bit Windows
#81
opened Mar 7, 2025 by
nmlgc
Support compilation with MinGW
Portability
Porting the game away from 32-bit Windows
Vintage
Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
#80
opened Mar 4, 2025 by
nmlgc
[Linux] Switch to GCC
Portability
Porting the game away from 32-bit Windows
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#79
opened Mar 4, 2025 by
nmlgc
[Linux] Set the window icon in a more compatible way
Enhancement
New feature or request
Portability
Porting the game away from 32-bit Windows
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#77
opened Jan 22, 2025 by
nmlgc
[Linux] Ensure ARM/AArch64 compatibility for native and Flatpak builds
Portability
Porting the game away from 32-bit Windows
#76
opened Jan 22, 2025 by
nmlgc
[Linux] Support MIDI playback
BGM
Enhancement
New feature or request
Portability
Porting the game away from 32-bit Windows
#75
opened Dec 17, 2024 by
nmlgc
Implement the exact Direct3D line rasterization algorithm
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤1 push
Projected number of pushes needed. Might turn out to get more expensive!
#74
opened Oct 19, 2024 by
nmlgc
Eliminate laser wobbling at large resolutions
Enhancement
New feature or request
Graphics
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#73
opened Oct 13, 2024 by
nmlgc
Add a hotkey for toggling between palettized and true-color rendering modes
Enhancement
New feature or request
Graphics
Input
Keyboard and joypad input.
Vintage
Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#72
opened Oct 12, 2024 by
nmlgc
Allow texture filtering to be configured independently from the rendering resolution
Configuration
Enhancement
New feature or request
Graphics
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#70
opened Sep 4, 2024 by
nmlgc
Show the active rendering API and BGM pack as marquee text in the parent menu
Configuration
Enhancement
New feature or request
Localization
~≤0.66 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#69
opened Sep 3, 2024 by
nmlgc
Simulate the original palettized 8-bit mode using the SDL_Renderer backend
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤1 push
Projected number of pushes needed. Might turn out to get more expensive!
#67
opened Aug 28, 2024 by
nmlgc
Support vertical aspect ratios
Enhancement
New feature or request
Graphics
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#66
opened Aug 27, 2024 by
nmlgc
Don't pause execution if the window loses focus during menus or replays
Enhancement
New feature or request
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#64
opened Aug 26, 2024 by
nmlgc
Optionally render circles as point lists to replicate their 8-bit rendering on GPUs
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#63
opened Aug 22, 2024 by
nmlgc
Implement replay seeking
Enhancement
New feature or request
Gameplay
~>1 push
Projected number of pushes needed. Might turn out to get more expensive!
#62
opened Aug 6, 2024 by
nmlgc
Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate
BGM
Bug
Something isn't working
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#60
opened Mar 7, 2024 by
nmlgc
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ProTip!
What’s not been updated in a month: updated:<2025-03-09.