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Support MIDI on Linux
BGM
Enhancement
New feature or request
Portability
Porting the game away from 32-bit Windows
#75
opened Dec 17, 2024 by
nmlgc
Implement the exact Direct3D line rasterization algorithm
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤1 push
Projected number of pushes needed. Might turn out to get more expensive!
#74
opened Oct 19, 2024 by
nmlgc
Eliminate laser wobbling at large resolutions
Enhancement
New feature or request
Graphics
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#73
opened Oct 13, 2024 by
nmlgc
Add a hotkey for toggling between palettized and true-color rendering modes
Enhancement
New feature or request
Graphics
Input
Keyboard and joypad input.
Vintage
Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#72
opened Oct 12, 2024 by
nmlgc
Allow texture filtering to be configured independently from the rendering resolution
Configuration
Enhancement
New feature or request
Graphics
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#70
opened Sep 4, 2024 by
nmlgc
Show the active rendering API and BGM pack as marquee text in the parent menu
Configuration
Enhancement
New feature or request
Localization
~≤0.66 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#69
opened Sep 3, 2024 by
nmlgc
Add a SDL 3 platform layer
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤0.66 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#68
opened Aug 31, 2024 by
nmlgc
Simulate the original palettized 8-bit mode using the SDL_Renderer backend
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤1 push
Projected number of pushes needed. Might turn out to get more expensive!
#67
opened Aug 28, 2024 by
nmlgc
Support vertical aspect ratios
Enhancement
New feature or request
Graphics
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#66
opened Aug 27, 2024 by
nmlgc
Tracking issue for rendering bugs on certain SDL_Renderer backends
Graphics
#65
opened Aug 27, 2024 by
nmlgc
Don't pause execution if the window loses focus during menus or replays
Enhancement
New feature or request
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#64
opened Aug 26, 2024 by
nmlgc
Optionally render circles as point lists to replicate their 8-bit rendering on GPUs
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#63
opened Aug 22, 2024 by
nmlgc
Implement replay seeking
Enhancement
New feature or request
Gameplay
~>1 push
Projected number of pushes needed. Might turn out to get more expensive!
#62
opened Aug 6, 2024 by
nmlgc
Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate
BGM
Bug
Something isn't working
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#60
opened Mar 7, 2024 by
nmlgc
Integrate a real spectrum analyzer for waveform BGM
BGM
Enhancement
New feature or request
Modding
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#59
opened Mar 5, 2024 by
nmlgc
Resurrect the i586 build by polyfilling the C++ standard library
Vintage
Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#58
opened Feb 28, 2024 by
nmlgc
Support comments from BGM pack file metadata
Enhancement
New feature or request
Localization
Modding
#56
opened Dec 27, 2023 by
nmlgc
Restore the original style of the in-game music title animation
BGM
Bug
Something isn't working
Modding
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#55
opened Dec 23, 2023 by
nmlgc
Compress rapid-fire screenshots
Enhancement
New feature or request
Graphics
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#54
opened Sep 17, 2023 by
nmlgc
Backport SDL 2-dependent new input/platform features to Windows 98
Enhancement
New feature or request
Vintage
Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
#53
opened Sep 4, 2023 by
nmlgc
Store separate bindings for every different controller
Enhancement
New feature or request
Input
Keyboard and joypad input.
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#52
opened Sep 3, 2023 by
nmlgc
Support joypad remapping of directional inputs
Enhancement
New feature or request
Input
Keyboard and joypad input.
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#51
opened Aug 31, 2023 by
nmlgc
Perfectly resample sound effects to the native sampling rate
Enhancement
New feature or request
#50
opened Aug 29, 2023 by
nmlgc
Support keyboard remapping
Enhancement
New feature or request
Input
Keyboard and joypad input.
~≤0.66 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#48
opened Aug 17, 2023 by
nmlgc
Build the SCL compiler for all supported platforms
Enhancement
New feature or request
Modding
Portability
Porting the game away from 32-bit Windows
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
#46
opened Aug 8, 2023 by
nmlgc
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