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Issues list

Support MIDI on Linux BGM Enhancement New feature or request Portability Porting the game away from 32-bit Windows
#75 opened Dec 17, 2024 by nmlgc
Implement the exact Direct3D line rasterization algorithm Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤1 push Projected number of pushes needed. Might turn out to get more expensive!
#74 opened Oct 19, 2024 by nmlgc
Eliminate laser wobbling at large resolutions Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#73 opened Oct 13, 2024 by nmlgc
Add a hotkey for toggling between palettized and true-color rendering modes Enhancement New feature or request Graphics Input Keyboard and joypad input. Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted. ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#72 opened Oct 12, 2024 by nmlgc
Allow texture filtering to be configured independently from the rendering resolution Configuration Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#70 opened Sep 4, 2024 by nmlgc
Show the active rendering API and BGM pack as marquee text in the parent menu Configuration Enhancement New feature or request Localization ~≤0.66 pushes Projected number of pushes needed. Might turn out to get more expensive!
#69 opened Sep 3, 2024 by nmlgc
Add a SDL 3 platform layer Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤0.66 pushes Projected number of pushes needed. Might turn out to get more expensive!
#68 opened Aug 31, 2024 by nmlgc
Simulate the original palettized 8-bit mode using the SDL_Renderer backend Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤1 push Projected number of pushes needed. Might turn out to get more expensive!
#67 opened Aug 28, 2024 by nmlgc
Support vertical aspect ratios Enhancement New feature or request Graphics ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#66 opened Aug 27, 2024 by nmlgc
Don't pause execution if the window loses focus during menus or replays Enhancement New feature or request ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#64 opened Aug 26, 2024 by nmlgc
Optionally render circles as point lists to replicate their 8-bit rendering on GPUs Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#63 opened Aug 22, 2024 by nmlgc
Implement replay seeking Enhancement New feature or request Gameplay ~>1 push Projected number of pushes needed. Might turn out to get more expensive!
#62 opened Aug 6, 2024 by nmlgc
Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate BGM Bug Something isn't working ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#60 opened Mar 7, 2024 by nmlgc
Integrate a real spectrum analyzer for waveform BGM BGM Enhancement New feature or request Modding ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#59 opened Mar 5, 2024 by nmlgc
Resurrect the i586 build by polyfilling the C++ standard library Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted. ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#58 opened Feb 28, 2024 by nmlgc
Restore the original style of the in-game music title animation BGM Bug Something isn't working Modding ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#55 opened Dec 23, 2023 by nmlgc
Compress rapid-fire screenshots Enhancement New feature or request Graphics ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#54 opened Sep 17, 2023 by nmlgc
Backport SDL 2-dependent new input/platform features to Windows 98 Enhancement New feature or request Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
#53 opened Sep 4, 2023 by nmlgc
Store separate bindings for every different controller Enhancement New feature or request Input Keyboard and joypad input. ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#52 opened Sep 3, 2023 by nmlgc
Support joypad remapping of directional inputs Enhancement New feature or request Input Keyboard and joypad input. ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#51 opened Aug 31, 2023 by nmlgc
Perfectly resample sound effects to the native sampling rate Enhancement New feature or request
#50 opened Aug 29, 2023 by nmlgc
Support keyboard remapping Enhancement New feature or request Input Keyboard and joypad input. ~≤0.66 pushes Projected number of pushes needed. Might turn out to get more expensive!
#48 opened Aug 17, 2023 by nmlgc
Build the SCL compiler for all supported platforms Enhancement New feature or request Modding Portability Porting the game away from 32-bit Windows ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#46 opened Aug 8, 2023 by nmlgc
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