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Issues list

Turn pbg's Direct3D 5 / DirectDraw code into an SDL_Renderer backend Enhancement New feature or request Graphics Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted. ~>1 push Projected number of pushes needed. Might turn out to get more expensive!
#88 opened Apr 5, 2025 by nmlgc
(DirectDraw) Correctly save 16-bit screenshots for RGB565 backbuffers Bug Something isn't working Graphics Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted. ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#87 opened Mar 31, 2025 by nmlgc
Multi-threaded screenshot saving Enhancement New feature or request Graphics ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#86 opened Mar 28, 2025 by nmlgc
Add an option to crop in-game screenshots to the playfield area Enhancement New feature or request Graphics ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#85 opened Mar 24, 2025 by nmlgc
Compile the modern Windows build as a 64-bit binary Enhancement New feature or request ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#84 opened Mar 23, 2025 by nmlgc
Provide explicit access to SDL 3's GPU renderer backends Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#83 opened Mar 17, 2025 by nmlgc
Add an unobtrusive version check Enhancement New feature or request ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#82 opened Mar 10, 2025 by nmlgc
Fix IPAMonaGothic's 10px W glyphs Graphics Portability Porting the game away from 32-bit Windows
#81 opened Mar 7, 2025 by nmlgc
Support compilation with MinGW Portability Porting the game away from 32-bit Windows Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
#80 opened Mar 4, 2025 by nmlgc
[Linux] Switch to GCC Portability Porting the game away from 32-bit Windows ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#79 opened Mar 4, 2025 by nmlgc
[Linux] Set the window icon in a more compatible way Enhancement New feature or request Portability Porting the game away from 32-bit Windows ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#77 opened Jan 22, 2025 by nmlgc
[Linux] Ensure ARM/AArch64 compatibility for native and Flatpak builds Portability Porting the game away from 32-bit Windows
#76 opened Jan 22, 2025 by nmlgc
[Linux] Support MIDI playback BGM Enhancement New feature or request Portability Porting the game away from 32-bit Windows
#75 opened Dec 17, 2024 by nmlgc
Implement the exact Direct3D line rasterization algorithm Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤1 push Projected number of pushes needed. Might turn out to get more expensive!
#74 opened Oct 19, 2024 by nmlgc
Eliminate laser wobbling at large resolutions Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#73 opened Oct 13, 2024 by nmlgc
Add a hotkey for toggling between palettized and true-color rendering modes Enhancement New feature or request Graphics Input Keyboard and joypad input. Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted. ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#72 opened Oct 12, 2024 by nmlgc
Allow texture filtering to be configured independently from the rendering resolution Configuration Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#70 opened Sep 4, 2024 by nmlgc
Show the active rendering API and BGM pack as marquee text in the parent menu Configuration Enhancement New feature or request Localization ~≤0.66 pushes Projected number of pushes needed. Might turn out to get more expensive!
#69 opened Sep 3, 2024 by nmlgc
Simulate the original palettized 8-bit mode using the SDL_Renderer backend Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤1 push Projected number of pushes needed. Might turn out to get more expensive!
#67 opened Aug 28, 2024 by nmlgc
Support vertical aspect ratios Enhancement New feature or request Graphics ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#66 opened Aug 27, 2024 by nmlgc
Don't pause execution if the window loses focus during menus or replays Enhancement New feature or request ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
#64 opened Aug 26, 2024 by nmlgc
Optionally render circles as point lists to replicate their 8-bit rendering on GPUs Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#63 opened Aug 22, 2024 by nmlgc
Implement replay seeking Enhancement New feature or request Gameplay ~>1 push Projected number of pushes needed. Might turn out to get more expensive!
#62 opened Aug 6, 2024 by nmlgc
Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate BGM Bug Something isn't working ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
#60 opened Mar 7, 2024 by nmlgc
ProTip! What’s not been updated in a month: updated:<2025-03-09.