Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate #60
Labels
BGM
Bug
Something isn't working
~≤0.33 pushes
Projected number of pushes needed. Might turn out to get more expensive!
This was already broken in the original game. We could either model the constant speed after the original 60 FPS behavior, or we could go for a more accurate approach by factoring in the MIDI file's ADSR envelopes and reverb settings.
60 FPS:
Music.Room.levels.and.spectrum.60.FPS.webm
20 FPS:
Music.Room.levels.and.spectrum.20.FPS.webm
Uncapped (
DrawMode [ おまけ ]
):Music.Room.levels.and.spectrum.Uncapped.FPS.webm
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