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Releases: martinlaxenaire/gpu-curtains

v0.4.2

26 Mar 09:02
8f43632
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Full Changelog: v0.4.1...v0.4.2

v0.4.1

22 Mar 08:39
896a6ad
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Full Changelog: v0.4.0...v0.4.1

v0.4.0

08 Mar 11:24
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What's Changed

  • Added resolveTargets render textures array to RenderPass to automatically resolve multisampled view textures - 0d8706f
  • Improved RenderTexture bindings copy (format and sampleCount are now optional when using fromTexture parameter) - aac188d
  • Renamed shouldUpdateView RenderTarget and RenderPass parameters to renderToSwapChain - 4193d2a
  • Improved RenderTarget default depth texture handling (now takes the sampleCount into account) - ae1a87d
  • Added adapterOptions to GPUDeviceManager and GPUCurtains parameters - 54159e3

Full Changelog: v0.3.0...v0.4.0

v0.3.0

01 Mar 12:02
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  • updated to v0.3.0
  • deprecated old targetFormat, blend, writeMask and additionalTargets Mesh params and properties, replaced with a targets param / property - 81a67ad, 126220b, 80a0624
  • fixed the rendering options sent to the render pipeline - 5e7a7c7
  • added order-independent transparency example & minimal proof of concept test

Full Changelog: v0.2.1...v0.3.0

v0.2.1

26 Feb 09:51
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Full Changelog: v0.2.0...v0.2.1

v0.2.0

22 Feb 15:03
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  • Refactored the render target process and rendering pipeline
    • deprecated renderTarget property and setRenderTarget() method, replaced by outputTarget and setOutputTarget()
    • added inputTarget prop and setInputTarget() method to ShaderPass class - 648af11, 8e39c82, 190408d
  • Added a qualityRatio property to RenderTexture, RenderPass and RenderTarget classes (allows to render to smaller textures to improve performance for heavy postprocessing pass). - 8e39c82
  • Updated es modules build to allow tree shaking - 8e39c82
  • Added support for cube texture dimension and a cubemap example - 4ec7d6c

Full Changelog: v0.1.3...v0.2.0

v0.1.3

16 Feb 10:45
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  • added support for multisampled texture binding sample type
  • fixed default sampleCount for mesh and shader passes
  • renamed renderer pixelRatioBoundingRect to displayBoundingRect
  • post processing render pass now use a sampleCount of 1
  • added a SSAO test

Full Changelog: v0.1.2...v0.1.3

v0.1.2

08 Feb 10:02
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Full Changelog: v0.1.1...v0.1.2

v0.1.1

08 Feb 08:54
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Full Changelog: v0.1.0...v0.1.1

v0.1.0

08 Feb 08:22
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Full Changelog: v0.0.4...v0.1.0