Releases: martinlaxenaire/gpu-curtains
Releases · martinlaxenaire/gpu-curtains
v0.4.2
What's Changed
- Merge
offscreen-canvas
branch ondevelop
by @martinlaxenaire in #56 - Added support for offscreen canvas by @martinlaxenaire in #57
Full Changelog: v0.4.1...v0.4.2
v0.4.1
What's Changed
- Fixed renderer canvas pixel ratio and resize handling by @martinlaxenaire in #55
Full Changelog: v0.4.0...v0.4.1
v0.4.0
What's Changed
- Added
resolveTargets
render textures array toRenderPass
to automatically resolve multisampled view textures - 0d8706f - Improved
RenderTexture
bindings copy (format
andsampleCount
are now optional when usingfromTexture
parameter) - aac188d - Renamed
shouldUpdateView
RenderTarget
andRenderPass
parameters torenderToSwapChain
- 4193d2a - Improved
RenderTarget
default depth texture handling (now takes thesampleCount
into account) - ae1a87d - Added
adapterOptions
toGPUDeviceManager
andGPUCurtains
parameters - 54159e3
Full Changelog: v0.3.0...v0.4.0
v0.3.0
- updated to v0.3.0
- deprecated old
targetFormat
,blend
,writeMask
andadditionalTargets
Mesh params and properties, replaced with atargets
param / property - 81a67ad, 126220b, 80a0624 - fixed the rendering options sent to the render pipeline - 5e7a7c7
- added order-independent transparency example & minimal proof of concept test
Full Changelog: v0.2.1...v0.3.0
v0.2.1
What's Changed
- Input output target refactoring by @martinlaxenaire in #45
Full Changelog: v0.2.0...v0.2.1
v0.2.0
- Refactored the render target process and rendering pipeline
- Added a
qualityRatio
property toRenderTexture
,RenderPass
andRenderTarget
classes (allows to render to smaller textures to improve performance for heavy postprocessing pass). - 8e39c82 - Updated es modules build to allow tree shaking - 8e39c82
- Added support for
cube
texture dimension and a cubemap example - 4ec7d6c
Full Changelog: v0.1.3...v0.2.0
v0.1.3
- added support for multisampled texture binding sample type
- fixed default
sampleCount
for mesh and shader passes - renamed renderer
pixelRatioBoundingRect
todisplayBoundingRect
- post processing render pass now use a
sampleCount
of 1 - added a SSAO test
Full Changelog: v0.1.2...v0.1.3
v0.1.2
Full Changelog: v0.1.1...v0.1.2
v0.1.1
Full Changelog: v0.1.0...v0.1.1
v0.1.0
Full Changelog: v0.0.4...v0.1.0