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- Fixed bad normals on skinned BundledMesh geometry parts - changed error to a warning when exceeding bone/geom part BF2 limit - some exception handling improvements - some optimizations to python based BSP export (should be about 3x faster)
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
schema_version = "1.0.0" | ||
id = "io_scene_bf2" | ||
version = "0.8.2" | ||
version = "0.8.3" | ||
name = "Battlefield 2" | ||
tagline = "Import and export asset files for DICE's Refractor 2 engine" | ||
maintainer = "Marek Zajac <[email protected]>" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,23 +1,23 @@ | ||
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from .mesh import import_mesh | ||
# from .mesh import import_mesh | ||
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from .mesh import import_bundledmesh | ||
from .mesh import export_bundledmesh | ||
# from .mesh import import_bundledmesh | ||
# from .mesh import export_bundledmesh | ||
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from .mesh import import_staticmesh | ||
from .mesh import export_staticmesh | ||
# from .mesh import import_staticmesh | ||
# from .mesh import export_staticmesh | ||
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from .mesh import import_skinnedmesh | ||
from .mesh import export_skinnedmesh | ||
# from .mesh import import_skinnedmesh | ||
# from .mesh import export_skinnedmesh | ||
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from .animation import import_animation | ||
from .animation import export_animation | ||
# from .animation import import_animation | ||
# from .animation import export_animation | ||
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from .collision_mesh import import_collisionmesh | ||
from .collision_mesh import export_collisionmesh | ||
# from .collision_mesh import import_collisionmesh | ||
# from .collision_mesh import export_collisionmesh | ||
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from .skeleton import import_skeleton | ||
from .skeleton import export_skeleton | ||
# from .skeleton import import_skeleton | ||
# from .skeleton import export_skeleton | ||
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from .object_template import import_object | ||
from .object_template import export_object | ||
# from .object_template import import_object | ||
# from .object_template import export_object |
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