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marekzajac97 committed Aug 21, 2024
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2 changes: 1 addition & 1 deletion docs/README.md
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# Initial setup
After installation, set up your `BF2 mod directory` (`Edit -> Preferences -> Add-ons -> BF2 Tools -> Preferences`) it's mandatory to load textures and export texture paths! Then you can use `BF2` submenu in `File -> Import/Export`.
After installation, set up your `BF2 mod directory` (`Edit -> Preferences -> Add-ons -> BF2 Tools -> Preferences`) (optional but needed to load for textures) Then you can use `BF2` submenu in `File -> Import/Export` or drag-and-drop any supported BF2 file.

# Animating:
- Import order of things does matter! The skeleton (`.ske`) needs to be loaded first, followed by the soldier/kitmesh (`.skinnedMesh`), the animated weapon (`.bundledMesh`) and the animation (`.baf`) loaded at the very end (**IMPORTANT**: DO NOT use `Import -> ObjecTemplate (.con)` for importing soldiers, kitmeshes or weapons for animating).
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2 changes: 1 addition & 1 deletion io_scene_bf2/blender_manifest.toml
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schema_version = "1.0.0"
id = "io_scene_bf2"
version = "0.8.1"
version = "0.8.2"
name = "Battlefield 2"
tagline = "Import and export asset files for DICE's Refractor 2 engine"
maintainer = "Marek Zajac <[email protected]>"
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2 changes: 1 addition & 1 deletion io_scene_bf2/operators/ops_view_3d.py
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layout.label(text="Please move each 'meshX.CTRL' bone to the desired loaction,")
layout.label(text="it will be used as pivot for the corresponding weapon part.")
layout.label(text="When You are done, click 'Finish setup' in the Sidebar (toggled with `N`)")
layout.label(text="When You are done, click 'Finish setup' in the Sidebar, BF2 tab (toggled with `N`)")
layout.label(text="")
layout.label(text="You can toggle showing only a specific weapon part that corresponds")
layout.label(text="to the active bone with 'Mask mesh for bone'.")
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