For new developments, please see PlayRho. Work on my fork of Box2D has fully moved over now to this new project. Thanks!
This is a fork by Louis Langholtz of the Box2D physics engine originally written by Erin Catto. It's licensed under a Zlib License. For the original Box2D, please visit http://www.box2d.org.
General influences on this fork are:
NOTE: These sources make heavy use of the standard C++ library
assert macro to help confirm
correctness of the code logic. As such, this library must be compiled with
the NDEBUG preprocessor macro enabled to see any kind of performance.
| iOS | Linux CMake | OS X Xcode | Windows VS2017 | Coverage |
|---|---|---|---|---|
- Changes Document: provides a run-down of changes that have been introduced.
- Building Document: information on how to build this project and run the testbed.
- API Pages: documentation on the Application Programming Interface (API).
- Issues Web Interface: for questions, bugs reports, or suggestions associated with this project.