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Did you try to convert your STL file to USD with mesh_converter.py to see if you still have the issue? |
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Hello,
I discovered the following bug.
Then I toggle the visbility from rigid objects in the usd tree, all of the rigid objects jump to the position [0.0, 0.0, 0.0] and orientation [1.0, 0.0, 0.0, 0.0]. The same thing happens, if I move the pose with the command:
self.bodies.write_root_pose_to_sim(root_pose=data[indices], env_ids=indices)
Regarding using the command. During debugging, the pose is correct in the IsaacLab backend. It is "just" the visualisation in IsaacSim.
It only effects rigid objects generated from a stl file which are part of an InteractiveSceneCfg. Articulations and rigid object outside the InteractiveSceneCfg (created with a cloner) are not influenced by the bug.
Following some images for a better understanding
First the original scene (I deactivated the articulation here, since it is not important).
Now with the deactivated view for a single bin in IsaacLab2.1/IsaacSim.4.5.
And the same scenario in IsaacLab2.2/IsaacSim5.0. The cubes are just additional rigibd objects created with a CuboidCfg.
And finally with invisble environments, to show that the bins are moved as well.
Do you need additional information?
Thanks for the help.
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