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cpu-skinning
cpu-skinning PublicImplementation of CPU-based skeletal mesh skinning as part of a technical optimization assessment
C++
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dx_renderer
dx_renderer PublicDX11/12 renderer with VTXLang support for automated, compile-time vertex layout generation.
C
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DX12 2D Instanced Renderer
DX12 2D Instanced Renderer 1//
2// This is simple and minimal implementaton of 2D instanced renderer using dx12 in C99.
3// only 3rd party dependency is Hand made Math: https://github.com/HandmadeMath/HandmadeMath
4//
5// to build simply run: cl code\dx12_renderer.c /link /out:out.exe
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