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  1. tinyjit tinyjit Public

    Lightweight Just-In-Time Compiler designed for the ARM64 architecture, specifically targeting the Mac Silicon ABI.

    C 4 2

  2. dk_vulkan dk_vulkan Public

    2D batch renderer implemented on top of Vulkan 1.2

    C

  3. cpu-skinning cpu-skinning Public

    Implementation of CPU-based skeletal mesh skinning as part of a technical optimization assessment

    C++

  4. dx_renderer dx_renderer Public

    DX11/12 renderer with VTXLang support for automated, compile-time vertex layout generation.

    C

  5. wgpu-native-renderer wgpu-native-renderer Public

    WGPU-Native renderer/framework

    C++

  6. DX12 2D Instanced Renderer DX12 2D Instanced Renderer
    1
    //
    2
    // This is simple and minimal implementaton of 2D instanced renderer using dx12 in C99.
    3
    // only 3rd party dependency is Hand made Math: https://github.com/HandmadeMath/HandmadeMath
    4
    //
    5
    // to build simply run: cl code\dx12_renderer.c /link /out:out.exe