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Kick foot decision biased goal position while going to ball #675

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Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
import math

from bitbots_blackboard.body_blackboard import BodyBlackboard
from bitbots_blackboard.capsules.pathfinding_capsule import BallGoalType
from dynamic_stack_decider.abstract_action_element import AbstractActionElement
Expand All @@ -22,7 +24,9 @@ def __init__(self, blackboard, dsd, parameters):
self.blocking = parameters.get("blocking", True)
self.distance = parameters.get("distance", self.blackboard.config["ball_approach_dist"])
# Offset so we kick the ball with one foot instead of the center between the feet
self.side_offset = parameters.get("side_offset", 0.08)
self.side_offset = parameters.get("side_offset", 0.00)
ball_position_y_relative = self.blackboard.world_model.get_ball_position_uv()[1]
self.side_offset = math.copysign(self.side_offset, ball_position_y_relative)

def perform(self, reevaluate=False):
pose_msg = self.blackboard.pathfinding.get_ball_goal(self.target, self.distance, self.side_offset)
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Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ $AvoidBall
LEFT --> #PerformKickLeft
RIGHT --> #PerformKickRight
FAR --> @ChangeAction + action:going_to_ball, @LookAtFieldFeatures, @GoToBall + target:map
NO --> @ChangeAction + action:going_to_ball + r:false, @LookAtFieldFeatures + r:false, @AvoidBallActive + r:false, @GoToBall + target:map + blocking:false + distance:%ball_far_approach_dist
NO --> @ChangeAction + action:going_to_ball + r:false, @LookAtFieldFeatures + r:false, @AvoidBallActive + r:false, @GoToBall + target:map + blocking:false + distance:%ball_far_approach_dist + side_offset:0.08
YES --> $ReachedPathPlanningGoalPosition + threshold:%ball_far_approach_position_thresh
YES --> @AvoidBallInactive
NO --> @ChangeAction + action:going_to_ball, @LookAtFieldFeatures, @GoToBall + target:map + distance:%ball_far_approach_dist
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