specialized_mesh_pipeline
example has wrong colors half the time
#15892
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
Bevy version
main
This is difficult to bisect. But here's how this example's behavior has evolved since it was added.
commit bfcb19a
Date: Wed Jul 31 14:24:58 2024 -0400
example added, works fine
commit 54006b1
Date: Wed Oct 2 00:33:17 2024 +0300
examples now renders nothing 100% of the time
commit 3da0ef0
Date: Wed Oct 9 21:10:01 2024 +0000
working again, but wrong colors half the time
Relevant system information
SystemInfo { os: "MacOS 14.5 ", kernel: "23.5.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
What you did
cargo run --example specialized_mesh_pipeline
What went wrong
Colors are different / darker on some runs.
Additional information
Note: the example currently panics when you hover over the mesh.
This is a separate issue tracked here: #15891
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