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Compiling
Bruno Sanches edited this page May 12, 2014
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For compiling wablib library Visual Studio 2013 (Express) projects are available.
The wadlib project can be compiled with standard C++ libraries and no dependencies are required.
The other projects will require:
- SDL 1.2.15 (http://www.libsdl.org/)
- SDL GFX Primitives (required by mapviewer) (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx)
- Boost (http://www.boost.org/)
- Ogre3D (http://www.ogre3d.org/)
The projects are pre-configured and assume that the following environment variables exists:
- SDL_HOME: points to SDL root directory
- SDL_GFX_HOME: points to SDL GFX root directory
- BOOST_HOME: points to boost home directory
- OGRE_HOME: points to ogre3d home directory
If you have any of those variables available on your system, just setup the environment variables and the program should be able to compile.
For running, please see: [Running Wadlib](Running Wadlib)