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aspadm edited this page Oct 20, 2018
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Animations database
File starts with header:
uint magic; // 41 44 42 00
uint animations_count;
char global_name[24];
float min_height;
float mid_height;
float max_height;
After that placed array with animations description of animations_count
count:
char animation_name[16];
uint number;
uint64 packed;
uint action_probability;
uint animation_length;
float movement_speed;
uint start_show_hide1;
uint start_show_hide2;
uint start_step_sound1;
uint start_step_sound2;
uint start_step_sound3;
uint start_step_sound4;
uint start_hit_frame;
uint start_special_sound;
uint spec_sound_id1;
uint spec_sound_id2;
uint spec_sound_id3;
uint spec_sound_id4;
Value uint64 packed
is packed structure:
range | store |
---|---|
0..6 | weapon |
7..14 | ? |
15..17 | allowed states |
18..21 | action type |
22..29 | action modifier |
30..31 | animation stage |
32..37 | action forms |
38..63 | ? |