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Progress Source and Overlays #5198

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asaka-wa opened this issue Jun 28, 2024 · 0 comments
Closed
1 task done

Progress Source and Overlays #5198

asaka-wa opened this issue Jun 28, 2024 · 0 comments
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⏱ Awaiting Response This ticket hasn't been triaged yet. 🐛 Bug This is a problem with WeakAuras.

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@asaka-wa
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Is there an existing issue for this?

  • I have searched the existing open and closed issues.

Description

My goal: I want to show a simple bar for an absorb and I want to use the new Progress Source stuff to do it.

My Steps: I make a Health Trigger and tick Fetch Absorb.
I set Progress Source to Trigger1-Absorb, then set a Max Progress (to a known value for the ability).

The problem: Now the trouble is that the Overlay for that Absorb is forced, so I see the absorb as progress correctly, but also an additional overlay for the same info on the end of the bar.

I tried adding an Always Active trigger as trigger1 with the Dynamic Info set to come from this trigger, then set the Progress Source to trigger2's absorb, thinking I might "trick" WA into not adding the Overlay but it's still shown.

WeakAuras Version

5.14.1

World of Warcraft Flavor

Beta (WoW 11.0)

World of Warcraft Region

EU

Tested with only WeakAuras

I got this issue with only WeakAuras enabled

Lua Error

No response

Reproduction Steps

Make a Health Trigger
Tick Fetch Absorb.
Set Progress Source to Trigger1-Absorb
Set a Max Progress

Last Good Version

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Screenshots

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Export String

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Bisector Report

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@asaka-wa asaka-wa added the 🐛 Bug This is a problem with WeakAuras. label Jun 28, 2024
@github-actions github-actions bot added the ⏱ Awaiting Response This ticket hasn't been triaged yet. label Jun 28, 2024
InfusOnWoW added a commit to InfusOnWoW/WeakAuras2 that referenced this issue Jul 6, 2024
When the progress source is set to a specific trigger's state variable,
overlays are not shown.

This was the intended design as overlays are somewhat deprecated.

Fixes: WeakAuras#5198
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Labels
⏱ Awaiting Response This ticket hasn't been triaged yet. 🐛 Bug This is a problem with WeakAuras.
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