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Is your feature request related to a problem? Please describe.
Tracking a unit's absorb ("shields") is a recurring theme in dungeons and raids.
It would be neat if there was a trigger for purely tracking its absorb value.
Some achieve this by using :SetDurationInfo etc
Describe the solution you'd like
should support npcID / nameplate and boss units ideally
That should be covered by the health trigger with absorb > 0 and progressSource set to absorb. Do note that due to a bug the absorb overlay does show up: #5198
Is your feature request related to a problem? Please describe.
Tracking a unit's absorb ("shields") is a recurring theme in dungeons and raids.
It would be neat if there was a trigger for purely tracking its absorb value.
Some achieve this by using :SetDurationInfo etc
Describe the solution you'd like
pretty much this as a trigger
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
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