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Reset object animation state in a few places #4049

Merged
merged 1 commit into from
Aug 26, 2024

Commits on Aug 24, 2024

  1. Reset object animation state in a few places

    - When going offworld.
    - When moving a droid into a transporter.
    
    This prevents a somewhat uncommon case where cyborgs are walking in-place inside menu buttons, for example.
    
    Had to issue a `moveReallyStopDroid()` in the embark event cause units still retained speed inside the transporter...
    KJeff01 committed Aug 24, 2024
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