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Backlog (todo: create issues from this)

Markus Tinnfält edited this page Nov 13, 2018 · 4 revisions

Artists

  • Decide on 3d model style ( keep poly count low )
  • Export test of animated models to unity
  • Setting up lights in Unity
  • Mockup UI

Game designers

  • Setup design dokument with complete setting, story and suggestions.
  • Create ideas of items and interactions
  • Make sure everybody have the same vision

Programmers

  • Statebased modular AI system for fishes.
  • Fishline physic system - visuals (could be done with some kind joint system from unity, but can be solved in other ways)
  • UI system for menus.
  • UI system for inventory
  • Sound and Music manager

Artists / Programmers

  • Water splash particle system
  • Water shader
  • Toon shader (use unity standard asset?)

Programming / Game design

  • Angling prototype - minigame within the game to make good throws and not breaking the fishline
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