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OnShoot
ShingekiNoRex edited this page Aug 24, 2018
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Called when a player shoots
IEventHandlerShoot
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Player
Player { get; }
The player who shoots
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Player
Target { get; }
The player who gets shot.
Return null if there's no one.
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DamageType
Weapon { get; }
The weapon that the player uses
Need to be added
- Installation
- Config
- Server Name Variables
- Commands
-
- Admin Events
- Enviroment Events
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Player Events
- OnPlayerHurt
- OnPlayerDie
- OnPlayerPickupItem
- OnPlayerDropItem
- OnPlayerJoin
- OnNicknameSet
- OnAssignTeam
- OnSetRole
- OnCheckEscape
- OnSpawn
- OnDoorAccess
- OnIntercom
- OnIntercomCooldownCheck
- OnPocketDimensionExit
- OnPocketDimensionEnter
- OnPocketDimensionDie
- OnThrowGrenade
- OnPlayerInfected
- OnSpawnRagdoll
- OnLure
- OnContain106
- OnMedkitUse
- OnShoot
- On106CreatePortal
- On106Teleport
- OnElevatorUse
- OnHandcuff
- OnGeneratorUnlock
- OnGeneratorAccess
- OnGeneratorInsertTablet
- OnGeneratorEjectTablet
- On079Door
- On079Lock
- On079Elevator
- On079TeslaGate
- On079AddExp
- On079LevelUp
- On079UnlockDoors
- On079CameraTeleport
- On079ElevatorTeleport
- On079StartSpeaker
- On079StopSpeaker
- On079Lockdown
- Server Round Events
- Team Events