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Releases: ProjectSWGCore/Holocore

2023.08.20

20 Aug 18:10
4130b12
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2023.08.20 Pre-release
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Full Changelog: 2023.08.15...2023.08.20

2023.08.15

15 Aug 19:36
0f73548
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2023.08.15 Pre-release
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Full Changelog: 2023.08.13...2023.08.15

2023.08.13

12 Aug 23:17
3b7c072
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2023.08.13 Pre-release
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Full Changelog: 2023.08.12...2023.08.13

2023.08.12

12 Aug 20:45
688f959
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2023.08.12 Pre-release
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What's Changed

  • WeatherService refactor and Kotlin conversion by @madsboddum in #1326
  • Initial version of CONTRIBUTING.md by @madsboddum in #1331
  • Extracted canceling a live auction into a separate class, both to red… by @madsboddum in #1327
  • Add section about Java and Kotlin to CONTRIBUTING.md by @madsboddum in #1334
  • Replaced "Finding something to work on" with "Good first issues" in C… by @madsboddum in #1337
  • Added ProjectSWG logo as the icon for the IDEA project, so the projec… by @madsboddum in #1338
  • BUG: Replaced locomotion checks for riding mounts with a single state… by @madsboddum in #1329
  • Scouts can harvest resources from creatures by @madsboddum in #1335
  • Moved AddQuestsToCrcDatabase to the utility source set, as it's not t… by @madsboddum in #1343
  • Content updates by @Undercova in #1348

Full Changelog: 2023.07.15...2023.08.12

2023.07.15

15 Jul 19:06
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2023.07.15 Pre-release
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Fixed CustomizationString crash

2023.07.07

06 Jul 22:19
fe3c6d0
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2023.07.07 Pre-release
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Full Changelog: 2023.05.16...2023.07.07

2023.05.16

16 May 19:12
9bd0658
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2023.05.16 Pre-release
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Full Changelog: 2023.04.15...2023.05.16

2023.04.15

15 Apr 22:48
bc5d910
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2023.04.15 Pre-release
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Full Changelog: 2023.04.05...2023.04.15

2023.04.05

05 Apr 20:35
20c701f
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2023.04.05 Pre-release
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What's Changed

  • Removed some dead code by @madsboddum in #1171
  • Removed structure deeds from CBT by @Undercova in #1172
  • Fixed timing issue with onModeStart/End in AIObject by @Josh-Larson in #1175
  • Ships and Dynamic spawns/lairs by @Undercova in #1176
  • Added wrong data to chassis modifiers database by mistake by @Undercova in #1178
  • Various additions/edits of space content by @Undercova in #1179
  • Fixed IDE warnings in ObjectCreator by @madsboddum in #1181
  • String support for BaselineDelegate by @madsboddum in #1180
  • Added delta methods to MissionObject, so we can use them for mission terminals later by @madsboddum in #1182
  • Very basic implementation of destroy missions by @madsboddum in #1183
  • Added the ProjectSWG codestyle to version control by @madsboddum in #1184
  • IDEA automatically manages copyright notices by @madsboddum in #1185
  • Dynamic difficulty for destroy missions, based on the current planet by @madsboddum in #1186
  • Added option to find a dynamic spawn by dynamic_id, so we look up lair IDs later for terminal destroy missions by @madsboddum in #1187
  • Added dataloader for dynamic_lairs.sdb by @madsboddum in #1188
  • Randomized destroy missions with option for defining new missions in … by @madsboddum in #1189
  • Added location randomization to destroy terminal missions by @madsboddum in #1190
  • Added randomized credit reward for destroy missions by @madsboddum in #1191
  • Deleted keystore for the old HTTP web interface by @madsboddum in #1193
  • Converted some Combat XP testcases from Java to Kotlin by @madsboddum in #1194
  • marker.txt detection no longer opens an InputStream that's never closed by @madsboddum in #1195
  • Updated the project code style with the newest version of the ProjectSWG code style by @madsboddum in #1197
  • Fixed issue where some looted items had "Volume: 0" when examining them by @madsboddum in #1198
  • Fixed a couple of bugs in command requirements, where they only affec… by @madsboddum in #1199
  • Fixed being unable to use survey tools, caused by server reboots by @madsboddum in #1196
  • Fixed a bug where the starter clothing had 0 volume when examining th… by @madsboddum in #1204
  • Converted the last Jedi services written in Java to Kotlin by @madsboddum in #1203
  • Marked some folders generated during runtime as excluded in IDEA, to … by @madsboddum in #1202
  • Fixed code inspection warnings in the SWG name generator and fixed a … by @madsboddum in #1201
  • Sampled resources are now added to an existing stack in the inventory… by @madsboddum in #1200
  • Added support for aborting destroy missions by @madsboddum in #1192
  • Added more destroy missions to database by @Undercova in #1208
  • Moved TradeService away from CraftingManager as trading is not relate… by @madsboddum in #1205
  • Added healthcheck to the mongo container and the mongo-express contai… by @madsboddum in #1207
  • Converted support data services from Java to Kotlin by @madsboddum in #1206
  • [General] Fixed a bug where you had to relog to see new names for way… by @madsboddum in #1209
  • Excluded java.security.Provider.Service from auto import suggestions,… by @madsboddum in #1210
  • Stored commonly used run configurations, so it's easier to get started by @madsboddum in #1226
  • [Vehicles] The radial option for vehicle deeds should be "Generate", … by @madsboddum in #1223
  • [Entertainer] Instruments and Props have their required skills set by @madsboddum in #1222
  • [Mission] Nearby group members also receive the destroy mission rewar… by @madsboddum in #1221
  • [Combat] Combat and the Combat Level - lowering/increasing XP by @madsboddum in #1216
  • Slitherhorn has 0 volume by @madsboddum in #1215
  • [Faction] Faction standing by @madsboddum in #1212

Full Changelog: 2023.01.10...2023.04.05

2023.01.10

10 Jan 05:10
9add75c
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2023.01.10 Pre-release
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What's Changed

  • Use pre-NGE weapon type for heavy weapons, allowing the client to dis… by @madsboddum in #1158
  • Updated to proper CU values in combat command / player levels / weapon database by @Undercova in #1162
  • Cleaned up CombatCommandAttack by removing some unused features and T… by @madsboddum in #1163
  • Added more CU weapons to the database (LS / Mustafar / Grenades) by @Undercova in #1164
  • Added missing animations to all the lightsaber attacks by @madsboddum in #1165
  • Spray Shot is now a cone instead of an area attack and the animation is now firing in a cone by @madsboddum in #1166
  • Combat abilities can now target a specific part of the body of an enemy by @madsboddum in #1167
  • Added Master Medic / Master Doctor / Master Combat Medic and Force Se… by @Undercova in #1168

Full Changelog: 2022.12.31...2023.01.10