2023.04.05
Pre-release
Pre-release
What's Changed
- Removed some dead code by @madsboddum in #1171
- Removed structure deeds from CBT by @Undercova in #1172
- Fixed timing issue with onModeStart/End in AIObject by @Josh-Larson in #1175
- Ships and Dynamic spawns/lairs by @Undercova in #1176
- Added wrong data to chassis modifiers database by mistake by @Undercova in #1178
- Various additions/edits of space content by @Undercova in #1179
- Fixed IDE warnings in ObjectCreator by @madsboddum in #1181
- String support for BaselineDelegate by @madsboddum in #1180
- Added delta methods to MissionObject, so we can use them for mission terminals later by @madsboddum in #1182
- Very basic implementation of destroy missions by @madsboddum in #1183
- Added the ProjectSWG codestyle to version control by @madsboddum in #1184
- IDEA automatically manages copyright notices by @madsboddum in #1185
- Dynamic difficulty for destroy missions, based on the current planet by @madsboddum in #1186
- Added option to find a dynamic spawn by dynamic_id, so we look up lair IDs later for terminal destroy missions by @madsboddum in #1187
- Added dataloader for dynamic_lairs.sdb by @madsboddum in #1188
- Randomized destroy missions with option for defining new missions in … by @madsboddum in #1189
- Added location randomization to destroy terminal missions by @madsboddum in #1190
- Added randomized credit reward for destroy missions by @madsboddum in #1191
- Deleted keystore for the old HTTP web interface by @madsboddum in #1193
- Converted some Combat XP testcases from Java to Kotlin by @madsboddum in #1194
- marker.txt detection no longer opens an InputStream that's never closed by @madsboddum in #1195
- Updated the project code style with the newest version of the ProjectSWG code style by @madsboddum in #1197
- Fixed issue where some looted items had "Volume: 0" when examining them by @madsboddum in #1198
- Fixed a couple of bugs in command requirements, where they only affec… by @madsboddum in #1199
- Fixed being unable to use survey tools, caused by server reboots by @madsboddum in #1196
- Fixed a bug where the starter clothing had 0 volume when examining th… by @madsboddum in #1204
- Converted the last Jedi services written in Java to Kotlin by @madsboddum in #1203
- Marked some folders generated during runtime as excluded in IDEA, to … by @madsboddum in #1202
- Fixed code inspection warnings in the SWG name generator and fixed a … by @madsboddum in #1201
- Sampled resources are now added to an existing stack in the inventory… by @madsboddum in #1200
- Added support for aborting destroy missions by @madsboddum in #1192
- Added more destroy missions to database by @Undercova in #1208
- Moved TradeService away from CraftingManager as trading is not relate… by @madsboddum in #1205
- Added healthcheck to the mongo container and the mongo-express contai… by @madsboddum in #1207
- Converted support data services from Java to Kotlin by @madsboddum in #1206
- [General] Fixed a bug where you had to relog to see new names for way… by @madsboddum in #1209
- Excluded java.security.Provider.Service from auto import suggestions,… by @madsboddum in #1210
- Stored commonly used run configurations, so it's easier to get started by @madsboddum in #1226
- [Vehicles] The radial option for vehicle deeds should be "Generate", … by @madsboddum in #1223
- [Entertainer] Instruments and Props have their required skills set by @madsboddum in #1222
- [Mission] Nearby group members also receive the destroy mission rewar… by @madsboddum in #1221
- [Combat] Combat and the Combat Level - lowering/increasing XP by @madsboddum in #1216
- Slitherhorn has 0 volume by @madsboddum in #1215
- [Faction] Faction standing by @madsboddum in #1212
Full Changelog: 2023.01.10...2023.04.05