Releases: ProjectSWGCore/Holocore
Releases · ProjectSWGCore/Holocore
2022.12.31
What's Changed
- Wrote regression test for a bug with Healing Efficiency, where it cou… by @madsboddum in #937
- Commands for medic / doctor / combat medic by @Undercova in #1155
Full Changelog: 2022.12.30...2022.12.31
2022.12.30
What's Changed
- Created a docker-compose.yml, which initializes and runs a mongo instance by @madsboddum in #906
- Fixed an issue where trigger effects for combat commands would never … by @madsboddum in #910
- Added ability to recover deleted objects for up to 7 days by @Josh-Larson in #912
- #893 bugfix: fixed escaping from enemy spams error by @Josh-Larson in #907
- Added a maximum NPC distance from home of 100m by @Josh-Larson in #909
- Fixed a issue with CommandLoader, causing TargetType to always be NON… by @madsboddum in #913
- Healing now grants 25% Medical XP per point of health damage healed i… by @madsboddum in #914
- Fixed multiple (tuned) strings appearing at the end of the final object name by @Josh-Larson in #917
- Fixed animation for Teras Kasi Combo Attack by @madsboddum in #920
- Added animation for Teras Kasi ability 'Meditate' by @madsboddum in #921
- Damage is increased by 50% if the target is knocked down by @madsboddum in #923
- Added support for displaying effects on affected targets and support … by @madsboddum in #918
- Tweaked Bacta Shot, so it's action and mind consumption are higher an… by @madsboddum in #926
- Tweaked how Accuracy and Defense modifiers influence combat by @madsboddum in #935
- Added support for stunning, which will pause action regeneration whil… by @madsboddum in #929
- Healing Efficiency now increases damage healed as a percentage by @madsboddum in #925
- Added animation for Bacta Shot and other commands by @Undercova in #936
Full Changelog: 2022.11.27...2022.12.30
2022.11.27
What's Changed
- Added Jedi to the CBT - Player can become Master Defender and Master … by @Undercova in #905
Full Changelog: 2022.11.06...2022.11.27
2022.11.06
What's Changed
- Updated all combat commands by @Undercova in #898
- Updated combat commands by @Undercova in #899
- Updated combat commands (animations) by @Undercova in #900
- Updated combat commands (weapon animations) by @Undercova in #902
Full Changelog: 2022.10.04...2022.11.06
2022.10.04
What's Changed
- Updated dynamic CL ranges for all terrains by @Undercova in #896
Full Changelog: 2022.10.02...2022.10.04
2022.10.03
What's Changed
- Updated all planetary / GCW and instance spawners to their correct CL ranges by @Undercova in #895
Full Changelog: 2022.10.01...2022.10.03
2022.10.02
What's Changed
- Updated all planetary / GCW and instance spawners to their correct CL ranges by @Undercova in #895
Full Changelog: 2022.10.01...2022.10.02
2022.10.01
What's Changed
- Stable code - updating master by @Josh-Larson in #161
- Allow Force Powers to be used by @madsboddum in #737
- Decouple CombatCommand from Command, so we can support Improved and A… by @madsboddum in #741
- Support for Improved and Advanced versions of abilities by @madsboddum in #742
- [Combat] Improper Experience Type by @madsboddum in #743
- Remove defunct gcw subcommand from the QA tool by @madsboddum in #744
- [Combat] Failed attacks shouldn't consume HAM by @madsboddum in #745
- Invulnerable faction NPCs trigger the "?" by @madsboddum in #746
- Fixed invalid JSON in the readme by @madsboddum in #748
- Sync master with cu_quality_assurance by @Josh-Larson in #878
- [General] Effect on corpse by @madsboddum in #879
- Updated combat commands database and filled it with placeholder data by @Undercova in #880
- Combat_commands missing area for Force Cost and Force Cost Modifier by @madsboddum in #890
- Added some shared IntelliJ IDEA configuration to VCS by @madsboddum in #891
- Added an option to the character builder terminal to become a Master … by @madsboddum in #892
- Added more options for "Novice" and "Master" of professions in the CBT by @Undercova in #894
Full Changelog: 2022.08.21...2022.10.01
2022.08.21
What's Changed
- XP flytext not showing the multiplied XP correctly by @madsboddum in #732
- StandardLog in ExperiencePointService by @madsboddum in #733
- Armor Break should also affect innate armor by @madsboddum in #735
Full Changelog: 2022.08.13...2022.08.21
2022.08.13
Fixed build script issues for deployment