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Framebuffer object generation should use glGenFramebuffers() #18

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Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ StageReadback::init(const commandLineOptions *options)
}
glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
//generate fbo
glGenBuffers(1, &_fboID);
glGenFramebuffers(1, &_fboID);

if(glGetError() != GL_NO_ERROR)
{
Expand Down Expand Up @@ -168,7 +168,7 @@ StageReadback::execute(unsigned int stream)
element = _inQueue[0]->dequeue();
{
// got the texture, readback from texture to pbo
glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, _packPBOID[_pboIndex]);
glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, _packPBOID[_pboIndex]);
//TODOCALIBRATION begin here
glBindTexture(GL_TEXTURE_2D, element->_id);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
Expand Down