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Chapter 22 : Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer Source
#16
opened Sep 6, 2020 by
ChrisTwaitees
Real-Time Rendering has released a new edition. When will OpenGL Insights?
#15
opened Aug 14, 2018 by
ghost
when executing the example of chapter 29,it turn out that "vertex shader compilation failed"
#13
opened Dec 20, 2017 by
lugui2009
Chapter 21: shaders use 4.2's binding but #version number's are 330
#2
opened Aug 7, 2012 by
dcbishop
ProTip!
What’s not been updated in a month: updated:<2024-11-18.