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Christophe Riccio
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Chapter 27 Multi-GPU Rendering on NVIDIA Quadro/GL/glew.h
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Chapter 27 Multi-GPU Rendering on NVIDIA Quadro/GL/glext.h
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Chapter 27 Multi-GPU Rendering on NVIDIA Quadro/GL/glxew.h
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Chapter 27 Multi-GPU Rendering on NVIDIA Quadro/GL/wglew.h
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Chapter 27 Multi-GPU Rendering on NVIDIA Quadro/GL/wglext.h
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Chapter 27 Multi-GPU Rendering on NVIDIA Quadro/MultiGPU.sln
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Microsoft Visual Studio Solution File, Format Version 10.00 | ||
# Visual Studio 2008 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MultiGPU", "MultiGPU.vcproj", "{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Win32 = Debug|Win32 | ||
Debug|x64 = Debug|x64 | ||
Release|Win32 = Release|Win32 | ||
Release|x64 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Debug|Win32.Build.0 = Debug|Win32 | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Debug|x64.ActiveCfg = Debug|x64 | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Debug|x64.Build.0 = Debug|x64 | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Release|Win32.ActiveCfg = Release|Win32 | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Release|Win32.Build.0 = Release|Win32 | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Release|x64.ActiveCfg = Release|x64 | ||
{0C01B913-C293-41ED-8B8A-EC5A6B34BDA1}.Release|x64.Build.0 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(IntelOptPkgProperties) = preSolution | ||
LoadPackage = true | ||
EndGlobalSection | ||
EndGlobal |
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