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Releases: NockyCZ/CS2-Deathmatch

v1.0.3

06 Jan 14:14
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UPDATE v1.0.3

To correctly load and create a new config file, remove the old one.

  • Updated game system. Now, the round duration is set according to the mp_timelimit value, and changing the mode no longer ends the round.

Added Weapons Restrict (weapons_restrict.json)

Spawn Points Update

  • Now, there doesn't need to be more custom spawn points than the default ones on the map
  • Added distance check for opponents from individual spawns. If an opponent is close to any spawn, that spawn will be disabled. You can modify this feature in config - check_enemies_distance and distance_from_enemies_for_respawn
  • A player will never spawn twice on the same spawn

Added support for VIP

  • In config file you can set VIP benefits (respawn time, protection time, refill ammo, reffil health,...)
  • Different weapons restrict in your configuration
  • Set custom VIP flag

• Added support for create custom shortcuts for selecting weapons weapons_select_shortcuts - Creates a new command to set a specific weapon
• Added support for custom respawn time in config file
• Added remove_decals_after_death to config - This will remove all decals upon player death (Blood, bullets, etc.)
• Added default_weapons to config - You can set which weapon a player will receive if they don't have any weapon configured (0 - None | 1 - The first weapon from primary/secondary weapons list in the current mode | 2 - A Random weapon from primary/secondary weapons list in the current mode)
• Added new_mode_countdown to config - At what second does the countdown for the new mode appear
• Added respawn_players_after_new_mode to config
• Added mode_interval to custom modes settings - You can set the duration of individual modes in seconds

• Removed custom_modes_interval, round_restart_time from config file

v1.0.2 hotfix

31 Dec 09:23
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Fixed errors - #7

v1.0.2

30 Dec 15:45
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• New minimum API version is 142
• Removed max_weapon_buys from cofing
• Removed weapon selection through the buymenu, now its only available through the command /gun. More informations about weapon selection
• Removed bot_settings.json and blocked_weapons.json, so if you have already generated these files u can remove them.
• Removed weapons_type, allow_select_weapons, blocked_weapons and bot_settings from custom modes settings.

• Updated primary_weapons and secondary_weapons in custom modes. Now, in these values, you dont set a single weapon but the entire list of weapons. (It replaces bot settings and blocked weapons). You can view examples of how it works in Custom Modes Examples
• Updated some translations

• Added random_weapons to custom modes settings.
• Added if a player doesnt have any weapon set, they will randomly receive a weapon from the primary and secondary weapons list for the current custom mode.

• Fixed remove_breakable_entities
• Fixed server crashing when using the weapons skins plugin
• Fixed issue where bots didnt have weapons (Now bots get the random weapons from primary and secondary list in custom modes). Sometimes theres an issue where the BOT receives weapons but doesnt switch to them. Idk why it happens

v1.0.1

21 Dec 18:12
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  • Fixed some errors
  • Added Bot settings support for custom modes
  • Added some translations
  • Added support for /gun <WEAPON_NAME> command
  • Added random_selection_of_modes , max_weapon_buys , block_radio_messages , remove_breakable_entities in config file

v1.0.0

19 Dec 21:33
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Release v1.0.0