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MekHQ/data/scenariotemplates/Intercept the Escapees.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<ScenarioTemplate> | ||
<name>Intercept the Escapees</name> | ||
<stratConScenarioType>SPECIAL_JAIL_BREAK</stratConScenarioType> | ||
<shortBriefing>Prevent the escapees from linking up with enemy forces.</shortBriefing> | ||
<detailedBriefing>Allied Command has located the escapees. Ensure they do not fall into enemy hands by wiping out the escapees, or by destroying 50% of enemy forces. Failure will grant the enemy valuable intel and cost us 1 CVP.</detailedBriefing> | ||
<isHostileFacility>false</isHostileFacility> | ||
<isAlliedFacility>false</isAlliedFacility> | ||
<mapParameters> | ||
<allowedTerrainTypes /> | ||
<allowRotation>false</allowRotation> | ||
<baseHeight>25</baseHeight> | ||
<baseWidth>25</baseWidth> | ||
<heightScalingIncrement>5</heightScalingIncrement> | ||
<mapLocation>AllGroundTerrain</mapLocation> | ||
<useStandardAtBSizing>true</useStandardAtBSizing> | ||
<widthScalingIncrement>5</widthScalingIncrement> | ||
</mapParameters> | ||
<scenarioForces> | ||
<entry> | ||
<key>Player</key> | ||
<value> | ||
<actualDeploymentZone>-1</actualDeploymentZone> | ||
<allowAeroBombs>false</allowAeroBombs> | ||
<allowedUnitType>-2</allowedUnitType> | ||
<arrivalTurn>-3</arrivalTurn> | ||
<canReinforceLinked>true</canReinforceLinked> | ||
<contributesToBV>true</contributesToBV> | ||
<contributesToMapSize>true</contributesToMapSize> | ||
<contributesToUnitCount>true</contributesToUnitCount> | ||
<deployOffboard>false</deployOffboard> | ||
<deploymentZones> | ||
<deploymentZone>3</deploymentZone> | ||
</deploymentZones> | ||
<destinationZone>4</destinationZone> | ||
<fixedUnitCount>0</fixedUnitCount> | ||
<forceAlignment>0</forceAlignment> | ||
<forceMultiplier>1.0</forceMultiplier> | ||
<forceName>Player</forceName> | ||
<generationMethod>0</generationMethod> | ||
<generationOrder>1</generationOrder> | ||
<maxWeightClass>4</maxWeightClass> | ||
<minWeightClass>0</minWeightClass> | ||
<objectiveLinkedForces /> | ||
<retreatThreshold>0</retreatThreshold> | ||
<startingAltitude>0</startingAltitude> | ||
<useArtillery>false</useArtillery> | ||
</value> | ||
</entry> | ||
<entry> | ||
<key>OpFor</key> | ||
<value> | ||
<actualDeploymentZone>-1</actualDeploymentZone> | ||
<allowAeroBombs>false</allowAeroBombs> | ||
<allowedUnitType>-2</allowedUnitType> | ||
<arrivalTurn>-3</arrivalTurn> | ||
<canReinforceLinked>true</canReinforceLinked> | ||
<contributesToBV>false</contributesToBV> | ||
<contributesToMapSize>true</contributesToMapSize> | ||
<contributesToUnitCount>false</contributesToUnitCount> | ||
<deployOffboard>false</deployOffboard> | ||
<deploymentZones /> | ||
<destinationZone>5</destinationZone> | ||
<fixedUnitCount>0</fixedUnitCount> | ||
<forceAlignment>2</forceAlignment> | ||
<forceMultiplier>1.0</forceMultiplier> | ||
<forceName>OpFor</forceName> | ||
<generationMethod>1</generationMethod> | ||
<generationOrder>5</generationOrder> | ||
<maxWeightClass>4</maxWeightClass> | ||
<minWeightClass>0</minWeightClass> | ||
<retreatThreshold>50</retreatThreshold> | ||
<startingAltitude>0</startingAltitude> | ||
<syncDeploymentType>OppositeEdge</syncDeploymentType> | ||
<syncedForceName>Player</syncedForceName> | ||
<useArtillery>false</useArtillery> | ||
<roleChoices> | ||
<forceRole>RECON</forceRole> | ||
<forceRole>RAIDER</forceRole> | ||
<forceRole>CAVALRY</forceRole> | ||
</roleChoices> | ||
</value> | ||
</entry> | ||
<entry> | ||
<key>Escapees</key> | ||
<value> | ||
<actualDeploymentZone>-1</actualDeploymentZone> | ||
<allowAeroBombs>false</allowAeroBombs> | ||
<allowedUnitType>-2</allowedUnitType> | ||
<arrivalTurn>0</arrivalTurn> | ||
<canReinforceLinked>true</canReinforceLinked> | ||
<contributesToBV>false</contributesToBV> | ||
<contributesToMapSize>true</contributesToMapSize> | ||
<contributesToUnitCount>false</contributesToUnitCount> | ||
<deployOffboard>false</deployOffboard> | ||
<deploymentZones> | ||
<deploymentZone>10</deploymentZone> | ||
</deploymentZones> | ||
<destinationZone>7</destinationZone> | ||
<fixedUnitCount>0</fixedUnitCount> | ||
<forceAlignment>2</forceAlignment> | ||
<forceMultiplier>1.0</forceMultiplier> | ||
<forceName>Escapees</forceName> | ||
<generationMethod>6</generationMethod> | ||
<generationOrder>5</generationOrder> | ||
<maxWeightClass>4</maxWeightClass> | ||
<minWeightClass>1</minWeightClass> | ||
<objectiveLinkedForces /> | ||
<retreatThreshold>0</retreatThreshold> | ||
<startingAltitude>0</startingAltitude> | ||
<syncDeploymentType>None</syncDeploymentType> | ||
<useArtillery>false</useArtillery> | ||
</value> | ||
</entry> | ||
</scenarioForces> | ||
<scenarioObjectives> | ||
<scenarioObjective> | ||
<associatedForceNames> | ||
<associatedForceName>OpFor</associatedForceName> | ||
</associatedForceNames> | ||
<associatedUnitIDs /> | ||
<successEffects> | ||
<successEffect> | ||
<effectType>ScenarioVictory</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>2</howMuch> | ||
</successEffect> | ||
</successEffects> | ||
<failureEffects> | ||
<failureEffect> | ||
<effectType>ScenarioDefeat</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</failureEffect> | ||
</failureEffects> | ||
<additionalDetails /> | ||
<description>Destroy or rout 50% of the following force(s) and unit(s):</description> | ||
<destinationEdge>NONE</destinationEdge> | ||
<objectiveCriterion>ForceWithdraw</objectiveCriterion> | ||
<percentage>95</percentage> | ||
<timeLimitAtMost>true</timeLimitAtMost> | ||
<timeLimitType>None</timeLimitType> | ||
</scenarioObjective> | ||
<scenarioObjective> | ||
<associatedForceNames> | ||
<associatedForceName>Escapees</associatedForceName> | ||
</associatedForceNames> | ||
<associatedUnitIDs /> | ||
<successEffects> | ||
<successEffect> | ||
<effectType>ScenarioVictory</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>2</howMuch> | ||
</successEffect> | ||
</successEffects> | ||
<failureEffects> | ||
<failureEffect> | ||
<effectType>ScenarioDefeat</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</failureEffect> | ||
</failureEffects> | ||
<additionalDetails /> | ||
<description>Destroy 100% of the following force(s) and unit(s):</description> | ||
<destinationEdge>NONE</destinationEdge> | ||
<objectiveCriterion>Destroy</objectiveCriterion> | ||
<percentage>100</percentage> | ||
<timeLimitAtMost>true</timeLimitAtMost> | ||
<timeLimitType>None</timeLimitType> | ||
</scenarioObjective> | ||
</scenarioObjectives> | ||
</ScenarioTemplate> |
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