Releases: MegaGlest/megaglest-data
Releases · MegaGlest/megaglest-data
MegaGlest v3.13.0 Release - Game Data
- new AI tag for units(buildings) which allows fake size for buildings
while placing them - option to select/command multiple buildings of same type ( uniform-selection )
- improved AI behavior per faction ( mostly magic )
MegaGlest v3.12.0 Release - Game Data
- some new maps
- several bugfixes
- updated translations
MegaGlest v3.11.1 Release - Game Data
- New translations
MegaGlest v3.11.0 Release - Game Data
- several camera shake effects
- new tileset "pine rock"
- some new maps
- +several bugfixes
MegaGlest v3.9.1 Release - Game Data
v3.9.1
- New translations
3.9.0: - New translations
v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support.
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with serveral sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games can be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed