Release v1.0.0
Release 1.0.0 Highlights
- Upgrade to Vulkan header 1.3.250
- Incorporate many highly valuable changes to
convert
tool (#1050 and others) - Assign ID3D12Object names during replay to assist debugging (#1038)
- Mark captures that don't use DXR/EI as already optimized (quiet a warning)
- Add static libs for x86/x86_64 Android for libz and liblz4
- Reduce mutex/lock overhead by switching from mutex to shared_mutex
- Add the ability for grabbing PNG formatted screenshots during replay and D3D12 capture
- Fix raytracing trim error in state tracking in D3D12 capture (#1114)
- Add AGS 6.0.1 support (#1137)