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Pull requests: LunarG/gfxreconstruct

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Pull requests list

Separate dx12 codegen
#1827 opened Oct 23, 2024 by MarkY-LunarG Loading…
Save swapchain HDR state for trimmed captures
#1826 opened Oct 23, 2024 by rurra-amd Loading…
Fix importing AHB memory with rebind
#1820 opened Oct 20, 2024 by ziga-lunarg Loading…
Add acceleration structure meta-commands P1 Prevents an important capture from being replayed
#1815 opened Oct 17, 2024 by fabian-lunarg Loading…
Add support for copying ahb without cpu read mask P1 Prevents an important capture from being replayed
#1812 opened Oct 15, 2024 by ziga-lunarg Draft
Fix timing mismatch issue for vkGetQueryPoolResults P1 Prevents an important capture from being replayed replay Issue with replay (capture was successful) vulkan
#1800 opened Oct 9, 2024 by mizhen Loading…
Update D3D replay codegen for arrays of COM pointers d3d11 d3d12 Issue with D3D 12 support P2 A high-priority code maintenance issue or a functional problem that is recoverable or not a crash. replay Issue with replay (capture was successful)
#1798 opened Oct 8, 2024 by dgraves Loading…
openxr: Unknown events in capture but not replay openxr-experimental Related to OpenXR experimental support
#1787 opened Oct 7, 2024 by MarkY-LunarG Loading…
[openxr] Cleanup code gen openxr-experimental Related to OpenXR experimental support
#1783 opened Oct 3, 2024 by MarkY-LunarG Loading…
Add log message on app gain/loss of focus and when unpausing application android P2 A high-priority code maintenance issue or a functional problem that is recoverable or not a crash. replay Issue with replay (capture was successful)
#1780 opened Oct 2, 2024 by marius-pelegrin-arm Loading…
vulkan dump resources: arg parsing fix P1 Prevents an important capture from being replayed
#1747 opened Sep 18, 2024 by panos-lunarg Loading…
Remove block_index from thread data capture Issue with capture P2 A high-priority code maintenance issue or a functional problem that is recoverable or not a crash. vulkan
#1746 opened Sep 18, 2024 by panos-lunarg Loading…
Use libsigchain on Android P1 Prevents an important capture from being replayed
#1745 opened Sep 17, 2024 by mikes-lunarg Loading…
Expose 2 symbols from android_main P1 Prevents an important capture from being replayed
#1739 opened Sep 13, 2024 by panos-lunarg Loading…
Use reflection to get DXIL library shader exports d3d12 Issue with D3D 12 support
#1710 opened Sep 4, 2024 by davidd-lunarg Loading…
Fix capture deadlock when vkQueuePresentKHR unlocks a CPU wait P1 Prevents an important capture from being replayed
#1708 opened Sep 4, 2024 by marius-pelegrin-arm Loading…
Initial support for D3D11 d3d11 P1 Prevents an important capture from being replayed
#1698 opened Aug 30, 2024 by dgraves Loading…
Track external android format P1 Prevents an important capture from being replayed
#1695 opened Aug 29, 2024 by ziga-lunarg Loading…
Capture one specific App android capture Issue with capture P1 Prevents an important capture from being replayed
#1670 opened Aug 19, 2024 by yuacui01 Loading…
Load gfxrecon layer when replaying with a release build on Android android P1 Prevents an important capture from being replayed replay Issue with replay (capture was successful)
#1665 opened Aug 13, 2024 by panos-lunarg Loading…
State files P1 Prevents an important capture from being replayed
#1660 opened Aug 12, 2024 by panos-lunarg Draft
Debug and release android builds will not overwrite each other android P2 A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.
#1659 opened Aug 11, 2024 by panos-lunarg Loading…
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