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v.1.0-release

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@TureBentzin TureBentzin released this 11 Aug 17:17
· 25 commits to main since this release

This is EffectSteal:

Each time a player kills another player the killer is awarded a good effect, and the victim receives a bad one as punishment

Every other change of the effects of the players is disabled for this minigame.
You can modify (dev-feature) the current effects of the players with the /es command

es Command:

/es reset - reset all player's effects
/es remove <name> - demote a players "value" by 1
/es add <name> - promotes a players "value" by 1

Known Issues:

It may happen that the game tries to remove a level 2 (or higher) effect from a player but instead removes all effects of this type - Working on it...
On every reload/restart the game will reset all player's effects - intended behavior (minigame)

Full Changelog: 0.3-alpha...1.0-release