5.0.20
This version of Vinyl is compatible with GameMaker 2023.2 and later. This version takes advantage of the latest features added in 2023.2: audio effects and loop points. Both features can be live updated from the __VinylConfig
configuration Note asset in the IDE, allowing you to tweak and adjust audio behaviour without recompiling the game.
- Live reloading of audio configuration. You can mix whilst the game is running, no need for recompilation
- In-built systems to handle common designs (fade in, callbacks on fade out, audio ducking etc.)
- Multi-inheritance using Vinyl’s “labels” (similar to audio groups)
- Integral shuffle, queue, and multi patterns
- Native panning
- Improved natural gain curves
- Pitch randomisation
- Out-of-the-box BPM tracking for audio
- Improved positional audio via region emitters
- Musical transposition per asset and across all assets
- System-wide parameter tweaking using “knobs”