You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm working on a FEM simulation on PositionBasedDynamics and get trapped by the right way to convert a obj mesh to a tet model.
In the example scene DeformableSolidCollisionScene, I learned that .ele file and .node file are required to get a tetrahedron model, they're produced by the tool TetGen.
But unfortunately, I found that TetGen seems not to support a direct approach to convert a .obj file to .ele and .nodeTetGen doc, it seems only support .off.ply.stl.mesh. And there is a command tetgen -pqa5000.0 Armadillo_UV_low.off at the last line of the files armadillo_4k.ele and armadillo_4k.node, which hints that a .off is required, but I don't know where can I get the .off file...
So my confusion is that,
how can I use TetGen correctly when working on PositionBasedDynamics?
more specifically,
what is the .off file?
is it simply converted from a .obj file or whatever else?
what is the most recommended way to do with TetGen and PositionBasedDynamics?
@korzen I feel so sad that I still can not convert correctly using TetGen. T.T
in fact, I can successfully convert some simple model like sphere.ply and dragon_vrip_res4.ply using tetgen -pq mymodel.ply command. But when it comes to some complex model like bun_zipper.ply and my branch model branch.ply, it can't work properly any more...
Activity
korzen commentedon May 10, 2021
Hi, you can convert obj to ply and/or stl using e.g. free MeshLab.
TetGen has great documention http://wias-berlin.de/software/tetgen/1.5/doc/manual/manual006.html#sec88
Xayah-Hina commentedon May 10, 2021
@korzen Oh yes, I used
MeshLab. my question now is: why don't thevisFileinxxxScene.jsondirectly supportplyoroffformat?and btw, if I want to realize dynamic tetrahedralization and fracture like this -> Adaptive Tetrahedral Meshes for Brittle Fracture Simulation, I wonder if there is any convenient approach for
PositionBasedDynamicsframework?Sorry to bother you for my personal problems~ I'm new to physics based animation, and really appreciate your help! ~(≥▽≤)/~
janbender commentedon May 10, 2021
The simple answer is: because nobody had time to implement this yet ;-)
Xayah-Hina commentedon May 10, 2021
@janbender I see it~ thank you guys for this awesome work~ ଘ(੭ˊᵕˋ)੭
Xayah-Hina commentedon May 22, 2021
@korzen I feel so sad that I still can not convert correctly using TetGen. T.T
in fact, I can successfully convert some simple model like
sphere.plyanddragon_vrip_res4.plyusingtetgen -pq mymodel.plycommand. But when it comes to some complex model likebun_zipper.plyand my branch modelbranch.ply, it can't work properly any more...terminal message:

output files:

my models:
models.zip
I really wonder why ToT... Apologize to bother you but could you please offer me some advice for my confusion? Thanks a lot!
janbender commentedon May 26, 2021
I'm no expert in using TetGen but maybe TetWild can give you better results:
https://github.com/Yixin-Hu/TetWild